5 Tools for Pivoting Game Ideas You Should Try
5 Tools for Pivoting Game Ideas You Should Try
You are weeks into development. Your game, “Chronicle of the Crimson Comet,” was supposed to be a fast-paced rogue-lite. But every playtest feels slow. Players are confused by the combat, and you are starting to dread opening the project. A small tweak to the movement system, then an adjustment to the enemy AI, and suddenly, players are smiling. The game feels good, even though it is now more of a tactical puzzle game than a pure action title. This iterative process, this willingness to adjust your vision, is how many successful indie games find their true form.
The “Why” of Pivoting
Many developers fear pivoting. They worry about wasted effort, succumbing to the sunk cost fallacy. They see it as a sign of failure or a path to uncontrolled scope creep. They might even lose interest in a struggling idea. But pivoting is not giving up; it is a strategic reassessment. It is about adapting to new information, avoiding burnout, and ultimately increasing your chances of creating a game that genuinely resonates. It is a sign of resilience, not weakness.
Identifying the Need to Pivot
How do you know when it is time to pivot? The signs are often subtle at first. Lack of genuine fun during playtesting is a major red flag. Constant technical roadblocks that seem insurmountable can also indicate a need for change. Market shifts, where your niche suddenly becomes oversaturated or irrelevant, are another sign. Personal burnout or a complete loss of passion for the project are critical indicators. A common mistake is to ignore these signs, hoping things will magically improve, or to double down on a flawed concept out of stubbornness.
The 5 Tools for Pivoting
1. Miro or FigJam (Whiteboarding for Concepts)
Miro and FigJam are online collaborative whiteboarding tools. They are invaluable for visually brainstorming and organizing thoughts. When pivoting, they help you map out potential new directions, connect ideas, and identify synergies or conflicts.
To use them, start a new board. Dump all your current game mechanics, narrative elements, and desired player experiences onto sticky notes. Then, create new sections for potential pivots. For “Chronicle of the Crimson Comet,” you might have sections for “Turn-Based Combat,” “Focus on Story,” or “Procedural Puzzle Generation.” Drag and drop notes, draw connections, and explore how existing assets might fit into new frameworks. This visual approach helps you see the bigger picture and break free from linear thinking.
2. Twine (Narrative Prototyping)
Twine is an open-source tool for telling interactive, non-linear stories. While often associated with visual novels, it is excellent for prototyping narrative or dialogue-heavy game concepts. It helps you test the emotional impact and branching paths of a story without writing a single line of game code.
If your game’s core issue is narrative confusion or lack of player agency in the story, Twine is your friend. Build a miniature version of your game’s critical narrative moments or design decision points. For “Chronicle of the Crimson Comet” moving to a tactical puzzle game, you could use Twine to prototype how player choices during a puzzle influence the unfolding narrative, or how different puzzle solutions lead to varying story outcomes. This quick prototyping reveals if your new narrative direction holds up.
3. Trello or Asana (Project Management for Iterations)
Trello and Asana are project management tools that use boards, lists, and cards to organize tasks. They are crucial for breaking down a large pivot into manageable steps. This helps prevent overwhelm and tracks progress.
Create a new board for your pivot. Set up lists like “Idea Backlog,” “Evaluating,” “Implementing,” and “Done.” Each potential pivot or feature adjustment becomes a card. Add checklists for tasks, assign due dates, and attach relevant documents. For “Chronicle of the Crimson Comet” becoming a tactical puzzle game, cards might include “Design new puzzle mechanics,” “Prototype puzzle level 1,” “Refactor movement code,” or “Test new UI elements.” This structured approach keeps your team (or yourself) accountable and ensures no task is forgotten during the transition.
4. Rawg or Steamspy (Market Analysis)
Rawg and Steamspy are game databases that provide data on game releases, genres, and player engagement. They are vital for understanding the market landscape when considering a pivot.
Before committing to a new direction, research. Look for successful games in your potential new genre. What makes them work? What are their unique selling points? Identify gaps in the market or underserved niches. For example, if “Chronicle of the Crimson Comet” is pivoting to a tactical puzzle game, research other tactical puzzle games. Are there too many? Is there a demand for a specific sub-genre? This external validation (or lack thereof) can save you from investing time in a saturated or non-existent market.
5. Google Docs or Notion (Development Journal)
Google Docs and Notion are versatile tools for documentation, note-taking, and knowledge management. They are essential for maintaining a living game development log.
A detailed game dev journal helps you track your thought process during a pivot. Document why you considered the pivot, the pros and cons of different directions, and the decisions you made. Keep a running log of changes, challenges, and successes. This transparent record helps you reflect on your game development log, understand your progress, and avoid repeating mistakes. It is also an invaluable resource when you need to explain your design choices or reflect on your journey. By consistently tracking your game development progress and documenting your insights, you will build a comprehensive archive of your creative process. Start your own detailed game dev journal today with our dedicated journaling tool, designed to help you organize your creative process and stay consistent with devlogs. You can find it at track game development progress.
Progress Timeline Breakdown
Pivots are not sudden, catastrophic events; they are often gradual shifts. Imagine “Chronicle of the Crimson Comet” initially as a rogue-lite:
- Month 1-2 (Prototype): Basic rogue-lite mechanics. Playtests reveal combat is clunky.
- Month 3 (Mini-Pivot): Experiment with tactical combat elements. Journal entry: “Combat feels better with deliberate actions.”
- Month 4-5 (Iterative Adjustment): Integrate puzzle elements into level design. Market research shows a niche for tactical sci-fi puzzles.
- Month 6 (Major Pivot): Fully commit to tactical puzzle genre. Refactor core systems. The game is still “Chronicle of the Crimson Comet,” but its genre has shifted. This iterative process, documented in your game dev journal, shows the natural evolution.
Maintaining Vision Through Change
Even with significant pivots, your game’s core essence can remain. “Chronicle of the Crimson Comet” might shift from action to puzzle, but its theme of a lone pilot navigating cosmic anomalies and its unique art style can persist. Identify your game’s unbreakable core—its unique selling proposition, its emotional hook, or its visual identity. This core acts as an anchor. Every pivot should strengthen or clarify this essence, not abandon it.
Strategic pivoting is a superpower for indie developers. It is not about abandoning your dream but refining it. By using these tools and embracing an iterative mindset, you can navigate the complexities of game development, avoid the pitfalls of sunk costs, and ultimately create a game that truly shines. Embrace adaptation; it is the path to progress.