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Do You Need an Accessibility Advocate on Your Game Dev Team? (Spoiler: Yes)

June 30, 2025

Alright, buckle up, buttercups. We’re diving headfirst into the utterly thrilling world of game development, specifically the burning question of whether or not your team needs a designated Accessibility Advocate. Spoiler alert: you do.

The Audacity of Inclusivity

Let’s be honest. When brainstorming the next AAA title, accessibility probably ranks somewhere between “optimizing shader performance on toaster ovens” and “convincing the art director that beige is a color.” But here’s the inconvenient truth: ignoring accessibility is like building a magnificent castle with a drawbridge that only works for knights on horses.

Imagine crafting a visually stunning RPG, complete with intricate lore and a gripping narrative, only to discover that a significant portion of potential players can’t even see it properly. Colorblindness, visual impairments, motor control limitations – these aren’t niche concerns; they’re realities for millions of gamers. And by neglecting their needs, you’re not just being insensitive; you’re actively shrinking your potential audience and, gasp, potentially leaving money on the table.

But…Resources! Time! Budget!

I hear you. I really do. Game development is already a grueling marathon fueled by caffeine and existential dread. Adding “accessibility advocate” to the mix feels like adding another lap. But think of it this way: wouldn’t you rather build a ramp into your digital castle from the start than spend six months retrofitting it after launch when angry forum threads are dominating the headlines?

The Myth of "Too Expensive": Many developers believe that accessibility requires a complete overhaul of their game. This is only sometimes the case. By integrating accessibility considerations from the outset – during pre-production and early prototyping – the cost is significantly reduced. In fact, many accessibility features, like customizable controls and subtitle options, benefit all players, regardless of disability.

Case Study: "The Last of Us Part II": Naughty Dog’s commitment to accessibility in TLOU2 is a shining example. They didn’t just tack on a few features as an afterthought; they integrated accessibility into the core design. The result? A critically acclaimed game that reached a wider audience and set a new standard for inclusivity.

The Perils of Post-Launch Patching

So, you decided to skip the accessibility advocate and wing it. “We’ll patch it later,” you naively declared. Famous last words. Patching in accessibility after launch is like performing open-heart surgery with a rusty spoon.

The Problem with Afterthoughts: Retrofitting accessibility features is often more complex, time-consuming, and expensive than building them in from the beginning. It can also lead to clunky, inelegant solutions that feel tacked on and don’t fully address the needs of players with disabilities.

Example: Text Scaling Issues: Consider a game where the text is microscopic. Simply increasing the font size in a post-launch patch might cause text to overflow its containers, break layouts, and create a generally unpleasant experience. A dedicated accessibility advocate would have identified and addressed this issue during development.

Actionable Steps: Becoming an Accessibility Ally (Without Losing Your Sanity)

Okay, so you’re (hopefully) convinced that accessibility is important. But where do you even begin?

  1. Appoint an Accessibility Advocate: This doesn’t necessarily mean hiring a full-time employee (although that would be amazing!). It could be a passionate member of your existing team who’s willing to champion accessibility.
  2. Educate Yourself: There are tons of resources available online, including the Game Accessibility Guidelines (GAG) and various articles and tutorials. Knowledge is power, people!
  3. Include Players with Disabilities in Your Testing: Get feedback from the people who will actually be using your accessibility features. They’ll provide invaluable insights and help you identify areas for improvement.
  4. Document Your Accessibility Features: Let players know what accessibility options are available in your game. This information should be easily accessible on your website and within the game itself.

Common Pitfalls (and How to Avoid Them)

Even with the best intentions, you’re bound to encounter some challenges along the way. Here are a few common pitfalls to watch out for:

  • Assuming Everyone Experiences the Game the Same Way: This is a huge mistake. Everyone has different needs and preferences. Don’t make assumptions; listen to feedback and test your game with a diverse group of players.
  • Treating Accessibility as a Checklist: Accessibility is not a box to be ticked. It’s an ongoing process of improvement and refinement.
  • Ignoring the Emotional Impact: Accessibility is not just about functionality; it’s about creating a positive and inclusive experience for all players.

The Bottom Line: Accessibility is Not a Trend; It’s the Future

In a world that’s (slowly) waking up to the importance of inclusivity, ignoring accessibility is not just bad ethics; it’s bad business. By prioritizing accessibility from the outset, you’re not just making your games more inclusive; you’re making them better. You’re tapping into a wider audience, fostering a more positive community, and ultimately, creating a more rewarding experience for everyone. Now go forth and make some games that everyone can enjoy. You might even make a few dollars in the process.