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Crash Course in: Balancing Dev Time with Documentation

Posted by Gemma Ellison
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July 30, 2025

Crash Course in: Balancing Dev Time with Documentation

The life of an indie game developer is a whirlwind. You’re juggling art, code, design, marketing – all while trying to actually, you know, make a game. Documentation often falls to the bottom of the priority list. But what if I told you that skipping documentation is like skipping leg day for your game? It seems like you’re saving time now, but you’ll pay for it later.

The Documentation Myth: A Waste of Time?

Let’s debunk the myth right away: Documentation isn’t a time-wasting chore. It’s an investment. Many solo devs see it as something to do “later,” when the game is “done.” The problem is, “done” rarely happens, and by then, your memory is swiss cheese. You’ve forgotten why you made certain decisions, the intricacies of your code, and the subtle connections between systems.

Think about debugging. How many hours have you wasted trying to fix a bug, only to realize you implemented something incorrectly six months ago and completely forgot about it? Proper documentation – even just well-commented code – could have saved you hours, if not days.

Onboarding collaborators? Forget about it without documentation. Handing over a spaghetti code base with zero explanation is a recipe for disaster.

A Practical Framework: Documenting as You Go

The key is to integrate documentation into your development workflow. Don’t treat it as a separate task; weave it into your daily routine.

Here’s a practical framework:

  1. Planning/Design Phase:

    • Prioritize: Design documents. Even a simple outline of your game’s core mechanics, systems, and features is invaluable. Think of it as a blueprint.
    • Example: Using a tool like Google Docs or even a simple text file, create a document outlining the player’s abilities, enemy AI behavior, level design principles, and the overall game loop. Include diagrams or flowcharts if it helps visualize the connections.
    • Pitfall: Getting bogged down in excessive detail. Keep it high-level and focused on the core concepts. You can always add details later.
  2. Coding Phase:

    • Prioritize: Code comments. Explain why you’re doing something, not just what you’re doing. Assume your future self (or another developer) will be reading it.
    • Example: In Unity, instead of just writing transform.Translate(Vector3.forward * speed * Time.deltaTime);, add a comment like // Move the player forward at a constant speed based on the player's speed stat and framerate.
    • Pitfall: Writing comments that state the obvious. “This line sets the speed variable to 5” is useless. Explain the purpose of the speed variable – is it affected by power-ups? Does it change based on the level?
  3. Testing/Debugging Phase:

    • Prioritize: Bug reports and fix logs. Document every bug you encounter, how you fixed it, and what caused it. This creates a valuable historical record for future debugging.
    • Example: Use a simple spreadsheet or a dedicated bug tracking tool (like Jira or Trello) to log each bug, its severity, steps to reproduce, and the fix you implemented.
    • Pitfall: Not being specific enough. “Fixed a bug with the enemy AI” is not helpful. “Fixed a bug where the enemy AI would get stuck in a loop when pathfinding near walls. Implemented a collision check to prevent the AI from getting too close to obstacles” is much better.
  4. Release/Post-Release Phase:

    • Prioritize: API references (if you’re creating tools or libraries). Explain how other developers can use your code.
    • Example: If you’ve created a custom physics engine, document the available functions, classes, and variables, along with examples of how to use them. Doxygen is a common tool for automatically generating documentation from code comments.
    • Pitfall: Assuming everyone knows how your code works. Provide clear and concise explanations with practical examples.

Consistency is King: Making Documentation a Habit

The biggest challenge is staying consistent. Here’s how to make documentation a habit:

  • Start small: Don’t try to document everything at once. Focus on the most critical aspects first.
  • Set realistic goals: Aim to document a small amount each day, rather than trying to cram it all in at the end.
  • Use templates: Create templates for your design documents, bug reports, and code comments to speed up the process.
  • Automate where possible: Use tools that automatically generate documentation from your code.
  • Track your progress: Seeing your documentation grow over time can be motivating.

Level Up Your Dev Process: Track Your Journey

Documenting progress is more than just creating tech specs. It’s about capturing the creative journey.

How do you best track your game development progress, capture those “aha!” moments, and organize your thoughts effectively? A well-maintained game dev log can be invaluable for reflection, problem-solving, and even marketing. Consider using a dedicated space to record your daily or weekly activities: what worked, what didn’t, and what you plan to tackle next.

The process of writing about your project in a game development log forces you to consolidate all of the information that is swimming around in your head and helps you keep the creative fires burning!

Ultimately, the goal is to create a system that works for you and helps you stay organized and motivated. A great way to do this is to start a game development journal to track your progressgame development journal. It helps you capture those crucial design decisions, track your code changes, and reflect on the challenges you’ve overcome. Consider it your personal guide to game dev success!