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The Best Workflow for Game Design Documentation

Posted by Gemma Ellison
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August 13, 2025

The Solo Dev’s Daily Workflow: Documenting Your Game from Idea to Launch

The life of a solo indie game developer is a constant balancing act. You’re the designer, programmer, artist, sound engineer, and most importantly, the project manager. Without clear systems, brilliant ideas can quickly become muddled, leading to wasted effort and endless scope creep. Effective game design documentation isn’t a bureaucratic chore; it’s your most reliable tool for navigating this complex journey, acting as a direct line of communication between your past self and your future self.

Morning Ritual: Laying the Foundation

Your day begins not with code, but with clarity. Before opening your game engine, revisit your core design document. This isn’t a 100-page opus from day one; it starts small. Think of it as your game’s North Star. What’s the core loop? What feeling do you want players to experience? What are the absolute must-have features?

Many solo developers fall into the trap of diving straight into implementation with only a vague idea. This often leads to features being built, then discarded, because they don’t serve a clear purpose. Instead, use this morning slot to refine a single, crucial aspect of your game. For example, if you’re building a rogue-lite, your core design document might initially only define “player progression through randomly generated levels, focused on resource management.” This seemingly simple statement acts as a powerful filter for all subsequent design decisions.

If you find yourself thinking, “Maybe I should add a crafting system here,” your core document immediately prompts the question: “Does a crafting system enhance the core loop of resource management in randomly generated levels?” If the answer isn’t a resounding yes, you save yourself hours of future development time. This early, deliberate thought process quietly shapes the entire project, ensuring every element serves the overarching vision.

Midday Deep Dive: Feature-Specific Briefs

As your core vision solidifies, specific features emerge. This is where feature briefs come in. These are mini-design documents for individual mechanics, characters, or systems. Let’s say your rogue-lite needs a “combat system.” Instead of just coding, dedicate time to outlining its components: player attack types, enemy behaviors, damage calculations, and visual feedback.

A common pitfall is to make changes on the fly without recording them. You might tweak a damage value in code and forget why, only to find later that it breaks a different system. A feature brief for your combat system would include sections for “Current State,” “Proposed Changes,” and “Rationale.” This forces you to articulate the “why” behind every modification. This disciplined approach prevents uncommunicated changes, which, even in a solo project, can feel like you’re working with an uncooperative partner – your past self.

For example, a brief for your combat system might detail:

  • Player Attack 1 (Sword Swipe): Area of effect, low damage, quick cooldown.
  • Enemy Type A (Goblin): Melee, low health, prioritizes player.
  • Proposed Change: Increase Goblin health by 15% to make early encounters more challenging.
  • Rationale: Initial playtests showed goblins were too easily dispatched, leading to a lack of early game tension.

This detailed, yet concise, approach ensures that when you return to this feature a week or a month later, all decisions and their justifications are readily available.

Afternoon Integration: Regular Updates and The Game Dev Journal

The afternoon is for integration, both in your code and in your documentation. As you implement features, you’ll inevitably discover new ideas or encounter unexpected challenges. This is where consistent record-keeping shines. Don’t wait until the end of the day to dump everything into a massive document. Instead, make incremental updates throughout.

Imagine you’re coding the movement system and realize a specific jump animation requires a different physics setting than initially planned. Open your movement feature brief, note the change, and briefly explain why. This isn’t about rigid adherence to an initial plan, but about transparently tracking evolution. This dynamic process of updating ensures your documentation remains a living, breathing companion to your development, not a dusty artifact.

To manage this constant flow of evolving ideas, changes, and progress, consider maintaining a game dev journal. This personal log becomes an invaluable resource for tracking your game development progress. It’s a space for daily reflections, quick notes on bugs encountered, new ideas sparked during a playtest, and even simple “to-do” lists. Many successful indie developers, like Thomas Happ (Axiom Verge) or ConcernedApe (Stardew Valley), spoke about the iterative nature of their design process and the importance of continually re-evaluating and refining their ideas – a process made smoother by consistent self-documentation.

Think of your game development log as a continuous dialogue with yourself. Did you spend three hours chasing a bug? Log it. Did you finally crack a difficult design problem? Document the solution. This detailed history not only helps with personal accountability, showing you where your time goes, but also serves as a powerful reference when you inevitably forget a crucial detail. For a powerful way to track and organize your game development thoughts and decisions, explore our game dev journaling tool. It’s designed to help you capture these fleeting thoughts and critical decisions efficiently, ensuring your past self can communicate clearly with your future self.

Evening Reflection: Project Health and Accountability

Before you close down for the day, dedicate 15-30 minutes to a holistic review. Look at your core design document, your active feature briefs, and your game dev journal.

  • Are there any inconsistencies?
  • Have you drifted from your core vision?
  • What major tasks are looming for tomorrow?

This is your moment for personal accountability. By regularly reviewing your game development log, you gain insight into your productivity, identify bottlenecks, and adjust your plans. It’s also an excellent way to track game development progress, seeing how far you’ve come and what challenges lie ahead. This consistent record-keeping is the cornerstone of clear communication, not just with hypothetical teammates, but with the most important team member: yourself. Effective documentation ensures that every hour you spend builds meaningfully towards a cohesive, successful game.