Get Your Personalized Game Dev Plan Tailored tips, tools, and next steps - just for you.

The Best Workflow for Solo Game Design Documentation

Posted by Gemma Ellison
./
August 14, 2025

“I love your game, but why did the talking squirrel suddenly become a ghost and start selling me insurance policies?” A real player review, born from a solo developer’s enthusiastic but scattered design notes. It perfectly illustrates the chaos that can ensue when ambition outstrips clarity in game documentation.

Solo game development is a marathon, not a sprint. Many projects stall not because of a lack of ideas, but from an overwhelming tangle of unorganized thoughts. The common pitfall is the “everything everywhere” approach, where every fleeting idea is scribbled down in disparate locations—a Google Doc, a Trello card, a random sticky note—leading to a documentation graveyard rather than a living design bible.

Defining “Just Enough” Documentation

The antidote to this chaos is “just enough” documentation. This means capturing only the essential information needed to move your project forward and remember critical decisions. It’s about clarity and efficiency, ensuring your notes serve as a powerful second brain, not a mental burden. You need to log core mechanics, key art direction, narrative beats, and most importantly, your current priorities and problems.

Comparative Analysis of Tools

Choosing the right tool is less about its features and more about how it supports clarity over ambition for your solo workflow.

Google Docs or similar word processors are excellent for linear narrative, lore, or high-level design documents. Their simplicity keeps you focused on the content, preventing feature bloat common in more complex tools. The downside is tracking interconnected ideas can become unwieldy without careful organization.

Trello, Asana, or similar Kanban boards excel at tracking tasks and feature progress visually. They’re fantastic for breaking down your game into manageable chunks. However, they aren’t ideal for deep dives into design philosophy or detailed explanations, and can quickly become overcrowded if every single thought becomes a card.

Notion, Obsidian, or other knowledge base tools offer immense flexibility. They allow for linking pages, embedding media, and creating custom databases. This power can be a double-edged sword; without discipline, you can spend more time building the documentation system than the game itself. The “why clarity beats ambition” concept is crucial here. Use these tools for their linking capabilities to connect related ideas, but resist the urge to over-engineer your entire knowledge base.

Simple text files, markdown, or even a physical notebook provide the ultimate simplicity. They force you to be concise and focused. This method is surprisingly effective for capturing raw ideas quickly and can be easily integrated into version control alongside your game code. The main con is discoverability if you don’t maintain a consistent folder structure or indexing system.

For solo game design documentation, the best tool is often the one you’ll actually use consistently. Start with what’s familiar and add complexity only when truly necessary.

Step-by-Step Workflow Establishment

Establishing an effective solo game development log is a phased process, evolving with your project.

Phase 1: Concept & Core Loop Clarity

Begin by documenting the absolute essentials. What is the game’s core loop? Who is the player, and what’s the central conflict or goal? Capture these high-level ideas in a single, accessible document. Avoid going into exhaustive detail; focus on the “what” and “why.” This forms the foundation of your game dev journal.

Phase 2: Iterative Design & Feature Tracking

As you iterate, your documentation needs to reflect changes and additions without bloat. Instead of rewriting entire sections, log changes and their rationale in a dedicated section or linked page. Use simple bullet points to track features, indicating their current status (e.g., “Planned,” “In Progress,” “Implemented,” “Deferred”). This helps you track game development progress without getting lost in minutiae.

Phase 3: Problem Solving & Decision Logging

Solo development involves constant problem-solving. Documenting these challenges and their solutions prevents rework and mental fatigue. For instance, if you spent a day debugging a character movement bug, record the bug’s symptoms, the steps you took to diagnose it, and the final fix. This becomes a valuable reference for future similar issues. This practice of keeping a game development log also helps in remembering design decisions that might seem obvious now but could be forgotten months down the line.

The “Why” Behind Consistent Documentation

A clear, concise record acts as your second brain. It frees up mental bandwidth that would otherwise be consumed by trying to remember every detail. This prevents rework, as you won’t re-solve problems you’ve already tackled. Consistent documentation, whether it’s a game dev journal or a detailed game development log, reduces mental fatigue by externalizing your thoughts and progress. It allows you to pick up where you left off, even after a long break, maintaining momentum and keeping your project on track. This system also serves as a vital resource when you eventually share your project, helping you articulate your design choices and the journey you took.

Actionable Tip: Daily Reflection Practice

Integrate a daily reflection practice into your routine. At the end of each development session, spend 10-15 minutes consolidating your thoughts. What did you accomplish today? What problems did you encounter and solve? What are your top priorities for tomorrow? This practice forces you to cut through the noise, summarize your progress, and identify immediate next steps. It’s about regularly consolidating ideas and tracking progress in a structured way. This helps cut through scattered thoughts, keeping your documentation lean and effective. If you’re looking for a dedicated space to help streamline your daily reflections and project notes, our new game dev journaling tool is designed to help solo creators like you maintain that vital clarity and focus.