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Beyond Game Feel: Why Imperfect Games are More Fun

April 19, 2025

Let’s be honest, folks. We’ve all been there, hypnotized by the siren song of “game feel,” the digital equivalent of ASMR for our thumbs. But what if this quest for that perfect oomph is actually holding us back from experiencing truly mind-blowing games?

The Cult of Responsiveness: Are We Worshiping a False Idol?

“Game feel” has become the gospel in game development circles. It’s that elusive combination of responsiveness, feedback, and juicy animations that makes even the simplest action feel oh-so-satisfying. We’re told it’s the key to player engagement, the secret sauce that separates the good games from the chef’s kiss masterpieces.

But I say, nay!

This obsession with polish is creating a homogenized landscape of games. It’s pushing developers to iterate on the same tired mechanics, chasing that familiar dopamine hit instead of daring to explore uncharted territories. It’s like every chef in the world only knowing how to make the perfect burger. Sure, it’s a great burger, but what about the fusion tacos?!

The argument for “game feel” goes something like this: “Players want responsiveness. They need instant feedback.” And yes, there’s truth to that. A clunky, unresponsive game is about as enjoyable as stubbing your toe on a Lego brick. But at what cost does this responsiveness come?

Consider the case of hyper-realistic character movement. Developers spend countless hours perfecting animations, implementing complex physics systems, and fine-tuning control schemes to create the illusion of real-world weight and momentum. This often leads to control schemes that demand frame-perfect inputs or obscure combinations of button presses, which may ultimately alienate players.

Think about Getting Over It with Bennett Foddy. Its intentionally clunky, frustrating controls are precisely what makes it so memorable. The game doesn’t prioritize “feel-good” responsiveness; it actively fights against it, forcing players to grapple with awkward physics and unpredictable momentum. The feeling of reward when players finally master the mechanics far exceeds the satisfaction from typical “game feel” mechanics.

The Innovation Graveyard: Where Bold Ideas Go to Die

The relentless pursuit of perfect responsiveness leads to a risk-averse culture within game development. Developers, terrified of alienating players with “unfamiliar” or “unpolished” mechanics, stick to what they know. They crank out endless sequels and clones, each one incrementally more polished than the last, but devoid of any genuine innovation. It’s a creativity killer. It’s digital stagnation.

This fear of the unknown is understandable. Game development is an expensive and risky business. Investing years of development time into a novel mechanic that might not resonate with players is a daunting prospect. But by prioritizing safe bets over bold experimentation, we’re sacrificing the potential for truly groundbreaking gameplay experiences.

Look at the roguelike genre. Early roguelikes were notorious for their unforgiving difficulty, cryptic interfaces, and punishing permadeath mechanics. Yet, these very elements became defining characteristics of the genre, attracting a dedicated following of players who reveled in the challenge. The modern roguelite, with its streamlined interfaces and progression systems, has arguably sacrificed some of the original genre’s unique appeal in the name of accessibility and “game feel.”

The Illusion of Control: Are We Being Manipulated?

Let’s face it: “game feel” is often just a sophisticated form of manipulation. Developers use visual and audio cues, subtle vibrations, and carefully crafted animations to create the illusion of control. It’s a carefully orchestrated performance designed to tickle our reward centers and keep us hooked.

A perfect example of this is the use of screen shake and particle effects. When you land a hit in many modern action games, the screen violently shakes, accompanied by a satisfying thwack sound and a shower of sparks. This creates a sense of impact and power, even if the actual damage dealt is minimal. It’s a placebo effect for gamers. It feels good, so we assume it is good.

While there’s nothing inherently wrong with this kind of manipulation, it raises questions about the integrity of the gameplay experience. Are we genuinely enjoying the game, or are we simply being Pavlov’d into submission? Are we experiencing meaningful challenge and reward, or are we just chasing the next dopamine hit?

Rediscovering the Joy of Jank: Embracing Imperfection

I’m not advocating for a return to the days of janky, unplayable games. I’m suggesting we need to be more willing to embrace imperfection. We need to appreciate the unique charm and emergent gameplay that can arise from unexpected glitches, quirky physics, and unconventional control schemes.

This is the appeal of games like Goat Simulator. The game is riddled with bugs and exploits, but it’s precisely these imperfections that make it so hilarious and unpredictable. Players aren’t striving for perfection; they’re embracing the chaos. The game rewards players for creative experimentation and accidental discoveries. It’s a celebration of the unexpected.

Similarly, games like Minecraft, while refined over the years, initially found success through its somewhat blocky and unpolished nature. The emergent gameplay that resulted from its simplistic mechanics and unpredictable world generation allowed players to define their own experiences and find joy in unexpected ways.

A Manifesto for Imperfect Games: A Call to Arms

So, what’s the solution? How do we break free from the tyranny of “game feel” and rediscover the joy of imperfect games?

Here are a few suggestions:

  1. Prioritize Innovation over Polish: Encourage developers to experiment with unconventional mechanics, even if they’re not perfectly polished.
  2. Embrace Imperfection: Recognize that bugs and glitches can sometimes lead to emergent gameplay and unexpected moments of joy.
  3. Challenge Player Expectations: Don’t be afraid to defy conventions and subvert established tropes.
  4. Focus on Meaningful Challenge: Design games that are genuinely challenging, not just artificially difficult.
  5. Empower Player Creativity: Give players the tools to create their own experiences and express their own creativity.
  6. Stop playtesting every mechanic to death. Let it bake. Let it breathe.
  7. Take inspiration from outside the gaming industry. What about unconventional interfaces in medical devices, or the tactile feedback of a well-designed power tool?

The future of gaming depends on our willingness to embrace the imperfect, the unconventional, and the downright weird. Let’s ditch the obsession with “game feel” and start exploring the vast, uncharted territory of gameplay possibilities. Let’s create games that surprise us, challenge us, and, most importantly, make us think.

Case Study: Dark Souls - Deliberate Unresponsiveness as a Design Choice

Dark Souls stands as a compelling example of how intentional unresponsiveness can enhance a game’s overall experience. The game’s deliberate input delay, weighty character movement, and unforgiving stamina system are initially off-putting to many players. Some have even labeled it “clunky.”

However, these design choices are not flaws, but rather integral components of the game’s core challenge and appeal. The delayed responsiveness forces players to anticipate enemy attacks, plan their movements carefully, and commit to their actions. This creates a sense of tension and consequence that is rarely found in more responsive action games. The result is that players feel as though they are inhabiting a truly dangerous world.

The stamina system further reinforces this sense of vulnerability. Every action, from attacking to blocking to dodging, consumes stamina, forcing players to manage their resources carefully. A single mistimed dodge can leave you vulnerable to a devastating counterattack. The weighty character movement, combined with the limited stamina, creates a sense of deliberate slowness that encourages strategic thinking and calculated risk-taking.

Instead of trying to emulate the fast-paced, fluid combat of other action games, Dark Souls carves out its own niche by embracing a more deliberate and methodical approach. The initial unresponsiveness is ultimately what makes the game so rewarding. It rewards patience, precision, and a willingness to learn from mistakes.

The Pitfalls of Over-Polishing: A Cautionary Tale

On the flip side, the pursuit of perfect “game feel” can often lead to a homogenization of gameplay experiences, where games become increasingly similar in their controls, mechanics, and overall feel. This can stifle innovation and leave players craving something truly new and different.

Take, for example, the evolution of the first-person shooter genre. Early FPS games, such as Doom and Quake, were characterized by their fast-paced, arcade-style gameplay, with minimal emphasis on realism or immersion. Movement was floaty, weapon recoil was almost nonexistent, and health packs were scattered liberally throughout the levels.

As technology advanced, developers began to prioritize realism and immersion, resulting in a gradual shift towards more grounded and tactical gameplay. Movement became slower and more deliberate, weapon recoil became more pronounced, and health regeneration replaced health packs. While these changes may have improved the “game feel” in some respects, they also arguably made the genre less exciting and less diverse.

Many modern FPS games now feel remarkably similar, with their focus on cover-based shooting, realistic weapon handling, and cinematic set pieces. The unique quirks and eccentricities that once defined the genre have been largely smoothed away in the name of polish and accessibility. The core loop is now the same. Aim. Shoot. Repeat.

Actionable Steps for Developers: Breaking Free from the “Feel” Trap

If you’re a game developer looking to break free from the “game feel” trap, here are some actionable steps you can take:

  1. Prototype Extensively: Experiment with different control schemes, physics systems, and feedback mechanisms. Don’t be afraid to try something completely unconventional.
  2. Playtest with a Diverse Audience: Gather feedback from players with different gaming backgrounds and preferences. Pay attention to their reactions to the unconventional mechanics.
  3. Identify the Core of Your Game: Determine what makes your game unique and special. Focus on enhancing those elements, even if it means sacrificing some “game feel.”
  4. Embrace Constraints: Limitations can often spark creativity. Don’t be afraid to work within constraints, whether they’re technological or budgetary.
  5. Don’t Be Afraid to Fail: Not every experiment will be a success. Learn from your failures and keep experimenting.

Conclusion: A New Era of Imperfect Games

The relentless pursuit of “game feel” has led us down a path of homogenization and risk aversion. It’s time to embrace imperfection, celebrate the unconventional, and rediscover the joy of janky games. Let’s create experiences that challenge us, surprise us, and remind us why we fell in love with games in the first place.

We need to foster a culture that values innovation over polish, where developers are encouraged to take risks and experiment with unconventional mechanics. We need to challenge player expectations and create games that defy categorization. We need to empower players to create their own experiences and express their own creativity.

The future of gaming is not about chasing the perfect oomph. It’s about embracing the beauty of the unexpected, the charm of the imperfect, and the boundless potential of the human imagination. So, let’s ditch the “game feel” obsession and start creating games that truly matter. The world needs more than just perfectly polished burgers, it needs fusion tacos. It needs the unexpected. It needs the downright weird. Let’s get cooking.