The Broken Promise of 'Continue': Why Video Game Save Systems Need a UX Overhaul
Alright, let’s dive into the treacherous, often misleading, world of the “Continue” button in video games. We’ve all been there, right? That moment of breathless anticipation as you hit ‘Continue,’ expecting to be dropped right back into the heart of the action. What we often get, though, is something… less. It’s a UX promise frequently broken.
The UX Promise vs. The Reality of “Continue”
The “Continue” button, in theory, is a beacon of hope. It whispers promises of seamless resumption. It implies that you’ll pick up exactly where you left off, ready to conquer whatever challenge awaits. The truth? It’s often a flat-out lie.
I remember rage-quitting Dark Souls more than once after being unceremoniously dumped back at the last bonfire I rested at, miles away from the boss that was systematically dismantling my ego. The ‘Continue’ button lured me in with false assurances, only to deliver disappointment. It’s not just Dark Souls, either. Many games, even outside the notoriously difficult genre, treat “Continue” as a glorified “Load Last Save” button. That’s a disservice to players. It’s a broken promise that erodes trust and disrupts immersion.
Think of the last time a “Continue” button betrayed you. Were you ready to throw your controller through the screen? I know I was. That frustration is something we, as developers and designers, need to address head-on.
Why This Matters: The Immersion Factor
Games are designed to be immersive experiences. We invest time, emotion, and sometimes even a little bit of our souls into these digital worlds. A well-placed “Continue” button reinforces that immersion. A poorly implemented one shatters it into a million pieces.
Imagine you’re creeping through a haunted mansion in Resident Evil. Tension is high. You’re low on ammo. A zombie is about to burst through the door. Then the power goes out. When you reload, “Continue” drops you back outside the mansion, or even worse, back at the main menu. All that built-up suspense, gone. All that carefully planned strategy, irrelevant. The “Continue” button didn’t continue; it rewound. It ruined the experience.
This isn’t just about inconvenience; it’s about respecting the player’s investment. We’re asking them to suspend disbelief, to buy into our worlds. A broken “Continue” is a stark reminder that it’s all just code.
The Technical Hurdles (and Excuses)
Okay, let’s play devil’s advocate for a second. I understand there are technical challenges involved in perfectly preserving a player’s exact state. Game engines are complex beasts. Saving every variable, every enemy position, every tiny detail of the environment can be computationally expensive.
But let’s be real: that’s not the whole story. Often, it’s simply a matter of prioritization. Or, dare I say it, laziness. Developers might cut corners, opting for a simpler, less precise save system to save time and resources. That’s a terrible trade-off. It shows a lack of respect for the player.
The argument of “it’s too hard” doesn’t hold water anymore. We have games like Breath of the Wild that let you save nearly anywhere. We have cloud saves syncing across devices. The technology exists to do better. We can push this further. The issue is the will to do so.
The Case for Clearer Save State Representation
One immediate solution is to be more transparent with players about how the “Continue” button works. Instead of the vague promise of seamless resumption, why not offer a more detailed representation of the save state? This manages expectations.
Consider a simple UI element that displays the precise moment the game will resume from. A screenshot, a timestamp, even a brief description of the situation could all provide valuable context. For example, “Continue: Resumes from autosave at the entrance to the laboratory.” It avoids confusion. Clarity is key.
This also allows players to make informed decisions. Maybe they’d rather load a previous save point if the “Continue” point is too far back. Giving them the information empowers them.
Building a Better "Continue": UX Solutions
So, how do we fix this mess? Here are a few concrete UX solutions to create a more seamless and player-friendly experience:
Contextual Autosaves: Implement more frequent and granular autosaves that capture the player’s state at key moments. Entering a new area, completing a significant objective, or engaging in a challenging encounter are all prime opportunities for autosaving. This mitigates loss of progress. It also provides a smoother experience.
Multiple Save Slots: Allow players to maintain multiple save slots, giving them the option to experiment with different strategies or replay sections of the game without overwriting their main progress. This gives agency back to the user. It fosters experimentation and replayability.
Manual Save Anywhere (with Limitations): Okay, this might be controversial, but hear me out. Allowing players to manually save anywhere, even with limitations (e.g., a cooldown timer or a limited number of save slots), can greatly enhance the sense of control and reduce frustration. Be upfront about the limitations! This can be easily balanced.
“Rewind” Feature: Borrowing a page from games like Prince of Persia: Sands of Time, a “rewind” feature could allow players to undo short segments of gameplay after a mistake or unexpected event. This offers a safety net without trivializing the challenge. It provides a sense of forgiveness.
Save State Visualization: Show a visual representation of the save state, perhaps with a mini-map and key objectives highlighted, before the player commits to loading it. This gives them a clear picture of where they’ll be resuming. It reduces the chance of unpleasant surprises.
Implementing even a few of these solutions can drastically improve the “Continue” experience. It shows players that you value their time and effort. It builds trust and fosters a more positive relationship.
Case Study: Hades and the Art of the Seamless Restart
Hades is a masterclass in seamless restart. When you die (and you will die, a lot), you’re instantly transported back to the beginning of your run, but with a sense of progress and purpose. The narrative seamlessly integrates the cycle of death and rebirth.
The “Continue” (or rather, “Begin Run”) button doesn’t feel like a punishment. It feels like an integral part of the game’s loop. This is because the game is designed around short, focused runs with clear objectives and persistent progression. Even in death, you’re still moving forward. It makes you want to play. It’s cleverly designed.
Hades doesn’t punish the player. It encourages them to try again. This is a key lesson for all developers.
The Pitfalls of Over-Reliance on Checkpoints
While checkpoints can be useful, over-reliance on them can lead to frustrating experiences. If checkpoints are too infrequent or poorly placed, players can lose significant progress after a death or unexpected event. This undermines player agency.
Consider games that use a single checkpoint at the beginning of a long, complex level. If the player dies halfway through, they have to replay the entire level from the beginning. This can be incredibly demoralizing. It wastes the player’s time. It’s a bad design choice.
Checkpoints should be frequent and well-placed. They should act as safety nets, not roadblocks. We want our players to enjoy the experience.
A Developer’s Confession: Why We Cut Corners (and Why We Shouldn’t)
I’ve worked on games where we deliberately cut corners on the save system. We were under pressure to meet deadlines. We prioritized other features. We told ourselves that players wouldn’t notice (they always notice).
It was a mistake. We sacrificed player experience for the sake of expediency. We created unnecessary frustration and eroded the trust that players had placed in our game. I learned a valuable lesson: the “Continue” button is not a trivial detail. It’s an important part of the player journey. It matters to players.
Never underestimate the power of a good save system. It can make or break a game. It reflects how much you value your players.
The Future of "Continue": AI and Dynamic Save States
Looking ahead, AI could play a significant role in improving the “Continue” experience. Imagine an AI-powered system that dynamically analyzes the player’s state and creates intelligent save points based on their behavior and the game’s events.
The AI could identify moments of high tension, significant progress, or potential frustration, and automatically create save points to ensure a smooth and enjoyable experience. This would take the guesswork out of saving and provide a more personalized and adaptive experience. It could remove the need for "save-scumming". The possibilities are endless.
This is still a developing area. There are plenty of opportunities for innovation. The future of “Continue” is bright.
The Ethical Considerations of “Continue” Design
There’s an ethical dimension to this discussion as well. Are we, as developers, being honest with our players? Are we respecting their time and investment? Or are we deliberately designing frustrating or misleading “Continue” systems to artificially inflate playtime or encourage microtransactions?
These are uncomfortable questions, but they’re important to consider. We have a responsibility to create games that are fair, enjoyable, and respectful of our players. We should take pride in our work. The “Continue” button should be a reflection of that commitment. Let’s do right by our players.
Let’s build experiences that they’ll remember fondly. Let’s make games that respect their time. It’s our responsibility.
Beyond the Button: A Holistic Approach to Save Systems
Ultimately, the “Continue” button is just one piece of a larger puzzle. A truly seamless and player-friendly experience requires a holistic approach to save systems, one that considers the player’s needs, the game’s design, and the underlying technology.
We need to move beyond the outdated notion of “Continue” as a simple “Load Last Save” button and embrace a more nuanced and sophisticated approach. We need to design save systems that are intuitive, transparent, and respectful of the player’s time and effort. It’s not just about avoiding frustration. It’s about enhancing the overall experience. It’s about creating something special.
This requires careful planning and consideration. It’s not something you can just tack on at the end. It needs to be integrated from the beginning.
The Power of a Well-Implemented “Continue”
A well-implemented “Continue” button can be a powerful tool for enhancing immersion, building trust, and creating a more enjoyable gaming experience. It can transform a moment of frustration into an opportunity for redemption. It can make a game feel more welcoming and accessible. It can even deepen the player’s connection to the game world. It makes for a better experience.
It’s time we stopped treating the “Continue” button as an afterthought and started recognizing it for what it truly is: a vital component of the player experience. We should strive for the best we can create. Our players will thank us for it. Let’s level up the “Continue” button.
Diving Deeper: Addressing Specific Genre Challenges
Let’s consider how the “Continue” button can be improved across different game genres. Each genre presents unique challenges and opportunities for creating a more seamless experience. This requires a tailored approach.
RPGs (Role-Playing Games): RPGs often involve long play sessions and complex storylines. A poorly implemented “Continue” button can be particularly frustrating in this genre. Players might lose hours of progress if they’re forced to replay large sections of the game after a crash or unexpected event.
Solutions: Implement frequent autosaves, allow players to manually save anywhere, and provide a detailed save state representation that shows the player’s current quest, location, and party members. This is crucial for a smooth experience.
Action Games: Action games are often fast-paced and demanding, requiring quick reflexes and strategic thinking. A “Continue” button that drops players back into a difficult situation without giving them a chance to prepare can be incredibly frustrating.
Solutions: Implement contextual autosaves that capture the player’s state at key moments, such as before boss fights or after completing challenging encounters. Consider adding a “rewind” feature that allows players to undo short segments of gameplay. This keeps the player engaged.
Puzzle Games: Puzzle games often require players to experiment with different solutions and strategies. A “Continue” button that forces players to replay entire puzzles from the beginning can be demoralizing.
Solutions: Allow players to save their progress at any point during a puzzle. Provide a “hint” system that offers clues or suggestions without giving away the solution. This helps avoid frustration.
Strategy Games: Strategy games often involve long-term planning and resource management. A “Continue” button that wipes out hours of progress can be devastating.
Solutions: Implement frequent autosaves, allow players to create multiple save slots, and provide a detailed save state representation that shows the player’s current resources, units, and objectives. This is essential for preserving progress.
By addressing the specific challenges of each genre, we can create “Continue” experiences that are tailored to the player’s needs and expectations. This results in a more enjoyable and engaging experience.
Practical Examples: Code Snippets and Implementation Tips
Let’s get practical. Here are some code snippets and implementation tips that can help you improve the “Continue” button in your own games. Remember to adapt these examples to your specific engine and game design.
Contextual Autosave (Unity - C#):
using UnityEngine;
public class AutoSave : MonoBehaviour
{
public float saveInterval = 60f; // Save every 60 seconds
private float _timeSinceLastSave;
void Update()
{
_timeSinceLastSave += Time.deltaTime;
if (_timeSinceLastSave >= saveInterval)
{
SaveGame();
_timeSinceLastSave = 0f;
}
}
public void SaveGame()
{
// Implement your save logic here
Debug.Log("Game Auto Saved!");
}
}
This simple script automatically saves the game every 60 seconds. You can adjust the saveInterval
variable to suit your needs. Remember to implement your own save logic within the SaveGame()
method.
Save State Representation (Example):
Before loading a save, display the following information to the player:
- Location: “You are at the entrance to the Dark Forest.”
- Objective: “Your current quest is to retrieve the stolen artifact.”
- Time: “Game saved at 14:35 on 2024-01-26.”
- Screenshot: A thumbnail image of the player’s current view.
This gives the player a clear understanding of where they’ll be resuming the game. It reduces the risk of confusion and frustration. Clear communication is paramount.
Common Mistakes to Avoid
Here are some common mistakes to avoid when designing your “Continue” system:
- Infrequent Saves: Don’t make players replay long sections of the game after a death or unexpected event. Implement frequent autosaves.
- Misleading Save State Representation: Don’t provide inaccurate or incomplete information about the save state. Be transparent and honest.
- Lack of Player Control: Don’t force players to rely solely on autosaves. Give them the option to manually save their progress.
- Inconsistent Save Behavior: Don’t change the way the “Continue” button works without informing the player. Maintain consistency.
- Ignoring Genre Conventions: Don’t implement a one-size-fits-all “Continue” system. Tailor your approach to the specific genre.
By avoiding these mistakes, you can create a “Continue” system that is both user-friendly and effective. This leads to a better player experience.
The Importance of Playtesting and Feedback
Finally, don’t forget the importance of playtesting and feedback. Get your game into the hands of real players and listen to their feedback about the “Continue” system. Ask them about their experiences, their frustrations, and their suggestions for improvement.
Use this feedback to iterate on your design and create a “Continue” system that truly meets the needs of your players. Playtesting is crucial.
The “Continue” button may seem like a small detail, but it can have a big impact on the player experience. By taking the time to design a thoughtful and effective “Continue” system, you can create a more enjoyable and engaging game for everyone. It’s worth the effort. </content>