Build Your Game While Working: A Practical Guide for Solo Devs & Students
Building a game while juggling studies or a full-time job is a common aspiration for many solo developers. It’s a challenging path, but entirely achievable with the right approach and mindset. This article cuts through the noise to give you direct, actionable strategies for making progress.
First, define your scope rigorously. Most side projects fail not from lack of effort, but from unchecked ambition. Start with a single, core gameplay loop and build outwards only after that foundation is solid. Think of games like ‘Vampire Survivors’ or ‘Flappy Bird’ – simple concepts executed incredibly well.
Next, prioritize consistency over intensity. Dedicate specific, short blocks of time each day, even just 30 minutes, to your game. Regular, small contributions add up significantly more than sporadic, long, and exhausting sessions. This prevents burnout and maintains momentum.
Leverage pre-made assets whenever possible. As a solo developer, your time is your most valuable resource. Don’t reinvent the wheel for every sprite, sound effect, or 3D model. Websites like Wayline’s Strafekit offer vast libraries of royalty-free resources, freeing you to focus on unique gameplay and design. For example, explore 2D Assets to quickly populate your game world.
Embrace AI tools to automate tedious tasks. Writing a comprehensive Game Design Document (GDD) can be daunting, but tools like Blueprint can help you structure and populate your ideas efficiently. Similarly, AI can assist with initial concept art or even placeholder music, accelerating your prototyping phase.
Break your project into minute, achievable tasks. Instead of