Get Your Personalized Game Dev Plan Tailored tips, tools, and next steps - just for you.

This page may contain affiliate links.

Myth: Build It, They Will Come? Marketing Tutorial Lies.

Posted by Gemma Ellison
./
July 25, 2025

Stop Believing The Hype: Your Game Needs Marketing

The indie game development space is a brutal arena. Countless hours poured into crafting a perfect game can still result in deafening silence upon release. Why? Because the biggest lie in game development is this: “Build it, and they will come.”

The Harsh Reality: Great Games, Empty Servers

I’ve seen too many talented developers fall victim to this myth. They focus solely on development, convinced that a polished product will sell itself. It won’t.

Consider “Starbound.” An amazing 2D sandbox game with near-infinite possibilities. But even with a strong initial launch driven by its pedigree (Terraria), maintaining a player base required constant marketing efforts, updates, and community engagement. Left unchecked, even a game with its following risks fading.

Then there’s the cautionary tale of “Duelyst.” Beautiful pixel art, deep strategic gameplay. It should have been a massive hit. But poor marketing, compounded by missteps in monetization, led to its eventual shutdown. The developers built a great game, but nobody knew it existed.

These aren’t isolated cases. They represent the norm. Excellent games die in obscurity every day. Marketing isn’t optional; it’s essential for survival.

Marketing 101: A Practical Guide for Indie Devs

So, how do you break free from the “build it” trap? By treating marketing as seriously as you treat coding. Here’s a roadmap:

1. Know Your Audience (Before You Code)

Who are you trying to reach? “Everyone” is not an answer.

Are you targeting hardcore strategy gamers? Casual puzzle players? Understanding your target demographic informs every aspect of your marketing, from the platforms you choose to the messaging you use.

Spend time on forums like Reddit, Discord servers dedicated to your genre, and read reviews of similar games. Identify their pain points, their desires, and their language.

For instance, if you’re making a roguelike, hang out in r/roguelikes. Figure out what those players love (procedural generation, permadeath), what they hate (grindy progression, unfair difficulty), and tailor your marketing accordingly.

2. Platform Selection: Where Are Your Players?

Don’t spread yourself too thin. Focus on the platforms where your target audience congregates.

PC gamers? Steam is a must, but don’t neglect Itch.io. Mobile gamers? The App Store and Google Play Store are obvious choices. Console players? Research the submission processes for Nintendo, PlayStation, and Xbox.

Each platform has its own nuances. Steam features wishlists and curator programs. Mobile relies heavily on app store optimization. Consoles often require publisher relationships. Choose wisely and invest your time where it matters most.

3. Budget Allocation: Time vs. Money

Indie developers often have more time than money. But even a small budget can make a difference.

Consider a phased approach. Early on, focus on organic marketing: social media engagement, content creation (devlogs, trailers), and reaching out to streamers/YouTubers. As you approach launch, allocate funds for targeted advertising.

Don’t blow your entire budget on a single ad campaign. Test different ad creatives, target audiences, and platforms. Track your results and refine your strategy.

4. ASO/SEO: Getting Found

App Store Optimization (ASO) and Search Engine Optimization (SEO) are critical for discoverability. Think of them as your game’s online storefront.

For ASO, optimize your game’s title, keywords, description, and screenshots. Research relevant keywords using tools like App Radar or Sensor Tower. Analyze your competitors’ listings and identify opportunities to stand out.

For SEO, create a website or landing page for your game. Use relevant keywords in your content, build backlinks from other websites, and optimize your website for mobile devices.

Small changes can have a significant impact. I worked on a game where simply adding relevant keywords to the description increased downloads by 20%.

5. Community Building: Nurturing Your Fans

Your community is your biggest asset. Treat them well.

Start building your community early. Create a Discord server, a subreddit, or a forum. Engage with your fans, answer their questions, and solicit their feedback.

Run contests, host live streams, and create exclusive content for your community. Make them feel valued and appreciated.

A strong community can amplify your marketing efforts tenfold through word-of-mouth.

Common Mistakes (And How to Avoid Them)

  • Ignoring Marketing Until Launch: This is a death sentence. Start marketing from day one.
  • Spamming Social Media: Focus on quality over quantity. Provide value to your audience.
  • Ignoring Feedback: Listen to your players. They often have valuable insights.
  • Being Afraid to Ask for Help: Reach out to other developers, marketers, and community managers. Learn from their experiences.

Stop Building, Start Marketing

Building a great game is only half the battle. If you want people to play it, you need to market it. Start early, be consistent, and focus on providing value to your audience. Your game depends on it.