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Myth: "Build It & They'll Come" Marketing Hurts Indies.

Posted by Gemma Ellison
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July 27, 2025

Building it Isn’t Enough: Why “They” Won’t Come Without Marketing

The “build it and they will come” mentality is a dangerous trap for indie game developers. It’s a romantic notion, fueled by stories of overnight successes, but it rarely reflects reality. Believing that a great game automatically guarantees success is a recipe for heartbreak.

Many developers, especially those new to the industry, focus solely on the game itself, neglecting the crucial aspect of marketing. Months, even years, are poured into development, only to launch into silence.

The Indie Reality: A Crowded Marketplace

The gaming market is saturated. Thousands of games are released every year, vying for attention. Your game, no matter how brilliant, is unlikely to stand out without a concerted marketing effort.

I’ve seen firsthand the disappointment of talented devs who released amazing games that deserved success but disappeared into the abyss. They built it, but “they” never came. It’s not about the quality in a void, it’s about visibility in a sea of competitors.

Marketing Isn’t a Dirty Word: It’s Essential

Marketing isn’t about tricking people into buying your game. It’s about connecting with your audience, building relationships, and showing them why your game is worth their time and money. It’s about making sure your target audience even knows your game exists.

Marketing should start long before your game is finished. Don’t wait for launch day to start thinking about how you’ll reach players.

Early Community Building: Your First Line of Defense

Start building your community early. Share your development process. Post screenshots, GIFs, and videos. Engage with players on social media, Discord, and forums.

Gathering feedback during development is invaluable. Early playtests can reveal flaws you might have missed. Community feedback will shape your game for the better. Ignoring feedback or waiting too long to get it is a critical mistake.

One dev I know started a Discord server before he even had a playable demo. He shared concept art and talked about his design decisions. He cultivated a dedicated group of fans who were eager to play the game. This early engagement was crucial to his game’s success.

Platform Outreach: Tailoring Your Message

Each platform (Steam, consoles, mobile) has its own audience and culture. Tailor your marketing strategy to each platform.

On Steam, focus on creating a compelling store page with high-quality screenshots and a captivating trailer. Participate in Steam events and consider running targeted advertising.

Console marketing often requires building relationships with platform holders like Sony, Microsoft, and Nintendo. They can offer support and promotion, but it takes time and effort to cultivate these relationships.

Mobile marketing is a different beast altogether. Focus on user acquisition through advertising and app store optimization (ASO).

Common Pitfalls and Resource Constraints: Keeping it Real

Indie developers often have limited resources. Marketing can seem daunting and expensive. The key is to prioritize and focus on strategies that offer the best return on investment.

One common mistake is trying to be everywhere at once. Instead of spreading yourself thin across multiple platforms, focus on one or two where your target audience is most active.

Another mistake is neglecting PR. Reach out to gaming journalists and influencers. Even small press coverage can make a big difference. Tools like HARO (Help a Reporter Out) can help connect you with relevant press opportunities.

Don’t be afraid to ask for help. Connect with other indie developers and share your experiences.

Actionable Steps: Starting Today

  1. Create a Simple Marketing Plan: Define your target audience, identify your key marketing channels, and set realistic goals. This doesn’t need to be a huge document, but it should outline what you will do.
  2. Start Building Your Community: Set up a Discord server or use an existing community platform. Share your development progress and engage with your fans.
  3. Prepare Your Game’s Page: Don’t wait. Whether it’s Steam, Itch or a console store page, prepare it. This includes screenshots, description, and potentially a trailer.
  4. Reach Out to Press and Influencers: Identify relevant journalists and influencers and send them your game. Offer early access and exclusive content. A personal touch goes a long way.
  5. Collect Feedback: Even random comments on social media, good or bad, are data points.
  6. Consistency is Key: Don’t post once and vanish. Regular updates are essential.

Resources to Level Up Your Game

  • Steamworks Documentation: Understand Steam’s marketing tools and best practices.
  • GameDev.tv: Online courses on game development and marketing.
  • Indie Game Business: A podcast with practical advice on running an indie game studio.
  • Discord: A great community to gather feedback and grow a fanbase
  • Itch.io: For selling your game directly and participating in game jams

Don’t fall into the “build it and they will come” trap. Marketing is not an afterthought; it’s an integral part of game development. Start early, be consistent, and focus on building relationships with your audience. Your game, and your success, depends on it.