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Collaborating on Scope: Tips for Small Teams

Posted by Gemma Ellison
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August 10, 2025

The glow of the monitor reflected in Alex’s eyes, a mixture of exhaustion and exhilaration. Their indie team, “Pixel Dreamers,” had just wrapped up a two-year development cycle on “Chronos Rift,” a time-traveling RPG. The concept was ambitious: a branching narrative, real-time combat, and a fully destructible environment. They had poured their hearts into it, working late nights, fueled by instant noodles and caffeine. The initial plan was a tight, focused experience. But then came the “what ifs.” What if they added a crafting system? What if players could build their own time machines? Each idea, seemingly small, added layers of complexity. The scope swelled, resources dwindled, and the initial excitement slowly turned into a grinding struggle. When “Chronos Rift” finally launched, it was a buggy, incomplete shadow of their grand vision, suffering from a muddled identity and a lack of polish. The dream fizzled.

This story, or variations of it, plays out countless times in the indie game development scene. Over-ambition and unchecked scope creep are common pitfalls. The desire to create something truly monumental is noble, but for small teams and solo developers, it can be a project killer. This is precisely why establishing a clear, manageable scope from the outset is not just a good idea, it is essential for survival.

The Minimum Viable Product: Your North Star

Before writing a single line of code or designing elaborate levels, define your Minimum Viable Product (MVP). An MVP is the barebones version of your game that still delivers on its core promise and offers a complete, albeit simple, experience. Think of it as the smallest playable slice that demonstrates your game’s unique selling proposition. This focused approach allows you to test your core mechanics and artistic vision early. It helps you understand what truly resonates with players before investing massive resources into features that might not land.

For example, if your grand vision is an open-world RPG with a dynamic economy, your MVP might be a single quest line in a small, isolated area, showcasing the core combat and dialogue system. Focus on making that core experience incredibly polished and fun. This MVP acts as a tangible goal, preventing the nebulous “someday we’ll add that” mentality that often leads to scope creep. It provides a clear target for your initial development efforts.

Prioritize Ruthlessly: The Feature Gauntlet

Once your MVP is defined, the next critical step is ruthless prioritization. Every feature, every mechanic, every artistic asset must pass through a strict gauntlet of questions. Is it absolutely essential for the MVP? Does it directly enhance the core experience? Can the game function meaningfully without it? If the answer to any of these is “no,” then it is a candidate for the “later” pile.

Categorize your features. A common method involves “Must-Haves,” “Should-Haves,” “Could-Haves,” and “Won’t-Haves.” “Must-Haves” are non-negotiable for your MVP. “Should-Haves” are important but can be added later. “Could-Haves” are nice-to-haves if time permits. “Won’t-Haves” are features that, while interesting, are simply beyond your current capacity. This structured approach helps in making objective decisions and avoids emotional attachments to features that may derail your progress. Many indie developers find success by focusing on a few exceptionally well-executed features rather than many mediocre ones.

Flexible Iteration Cycles: Adapt and Overcome

Even with a well-defined MVP and a prioritized feature list, game development is rarely a straight line. Unexpected challenges, creative epiphanies, or even shifts in player feedback can necessitate adjustments. This is where flexible iteration cycles become invaluable. Instead of rigid, long-term plans, break your development into shorter, manageable sprints, perhaps one to two weeks long.

At the end of each sprint, review your progress against your goals. What worked? What did not? What needs adjusting? This agile approach allows you to pivot and adapt without derailing the entire project. It also provides regular checkpoints to ensure you are still aligned with your initial scope. If you find yourself consistently adding “must-haves” during a sprint that were previously “should-haves,” it is a clear sign that your scope is creeping, and it is time for a re-evaluation.

Documenting Your Journey: The Game Dev Journal

One of the most powerful tools in combating scope creep and staying on track is a game development log, or “game dev journal.” This is not just a place to jot down ideas; it is a living document of your game’s evolution. Regularly tracking your game development progress provides invaluable insights into your process.

Your “game dev journal” should be a central repository for all your design decisions, technical challenges, and solutions. Document the reasoning behind your MVP choices. Record why certain features were prioritized and others deferred. Note down your daily progress, even small victories. This habit fosters accountability and provides a historical record of your development path. It helps you see when your actual development path diverges from your initial plan. If you are struggling to stay consistent with devlogs or organize your creative process, consider a dedicated tool. To ensure your development path stays aligned with your plan and to help you track these crucial decisions, start documenting your progress and reflections today with our dev journal tool.

A comprehensive game development journal helps you maintain focus, especially during those moments when the allure of new ideas threatens to pull you off course. It serves as a reminder of your initial vision and the practical constraints you are working within. Many successful indie developers, like Thomas Was Alone creator Mike Bithell, emphasize the importance of consistent documentation and reflection, highlighting how a game development log acts as a crucial anchor in the creative storm.

Avoiding Common Pitfalls

Beyond the core strategies, understanding common pitfalls helps in avoiding them. Do not fall into the trap of “feature envy,” constantly comparing your game to larger, better-funded projects. Focus on your unique strengths and what you can realistically achieve. Beware of the “one more thing” syndrome, where every new idea seems too good to pass up. Each “one more thing” adds complexity and time. Be honest with yourself about your skills and available time. If a feature requires expertise you do not possess, either learn it, find a collaborator, or cut it. Regularly review your scope. It is not a static document. As you develop, your understanding of the game will deepen, and adjustments will be necessary. But these adjustments should be deliberate, not reactive.

For solo developers, the “game dev journal” becomes even more critical. Without a team to provide checks and balances, the journal acts as your internal critic and strategic advisor. It helps you organize your creative process and track game development progress effectively. By diligently documenting your journey, you create a self-correction mechanism, ensuring that “Chronos Rift” does not become your cautionary tale. Focus on creating the best game you can, within your means, and document every step of the way. Your future self, and your players, will thank you for it.