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How to Stay Consistent with Iterative Game Design

Posted by Gemma Ellison
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August 9, 2025

How to Stay Consistent with Iterative Game Design

Dev A: You know, staying consistent with iterative game design can feel like an endless uphill battle. How do you avoid getting stuck in a loop of constant changes?

Dev B: It’s tough, right? Especially for solo devs. I’ve seen so many projects lose their way, either by getting bogged down in endless tweaking or completely abandoning the core idea.

Dev A: Exactly. It’s like you’re chasing perfection but never quite catching it. Or you pivot so many times you forget what you were building in the first place.

Dev B: The key, I’ve found, is to treat each iteration like a mini-project with clear goals. Think of it less as “make it better” and more as “test this specific hypothesis.”

Dev A: So, defining achievable milestones for each iteration, not just for the whole game?

Dev B: Precisely. Break down your larger vision into smaller, testable chunks. What’s the one thing you need to validate or refine in this current cycle? Is it player movement? Enemy AI? Level flow?

Dev A: That makes sense. It helps prevent feature creep too, I imagine. When you have a focused goal, it’s easier to say “not yet” to new ideas.

Dev B: Absolutely. And it keeps you from losing sight of the core vision. Each iteration should bring you closer to that original game concept, even if the path changes slightly.

The Mechanic That Almost Didn’t Make It

Dev A: Speaking of pivots, reminds me of the story behind the web-swinging mechanic in Marvel’s Spider-Man. I heard it was almost cut.

Dev B: Oh, absolutely. Insomniac Games went through countless iterations. Early versions were apparently very simplistic, more of a button press and animation.

Dev A: Right. And the team was pushing for something more engaging, something that felt truly dynamic and free.

Dev B: Yeah, they experimented with physics-based systems, different controls, and even how the camera would react. There were points where the complexity was overwhelming, and they considered simplifying it drastically or even cutting it.

Dev A: It shows how vital it is to know when to persist and when to pivot. What made them push through, do you think?

Dev B: They had a strong core vision: to make players feel like Spider-Man. The web-swinging was fundamental to that feeling. They persisted because they knew it was non-negotiable for the game’s identity.

Dev A: So, they kept iterating on that one specific mechanic until it felt right, rather than throwing it out and starting over with something else.

Dev B: Exactly. They defined a clear goal for that mechanic’s iteration: make it feel fluid, empowering, and truly physical. Then they tested, refined, and tested again.

Documenting Decisions and Reflections

Dev A: How do you keep track of all those iterations and decisions? Especially when you’re going through so many changes. It feels like things could easily get lost.

Dev B: That’s where a good game dev journal comes in. It’s not just about what you did, but why you did it, what you learned, and what your next steps are.

Dev A: You mean like a detailed game development log? I’ve tried keeping notes, but they often become a jumbled mess.

Dev B: The key is consistency and structure. Document your iteration goals before you start. What are you trying to achieve? What’s your hypothesis?

Dev A: And then after the iteration, reflect on the outcome?

Dev B: Precisely. Did it work? Why or why not? What unexpected issues arose? What did players say during testing? This helps you track game development progress effectively.

Dev A: So, it’s about building a historical record of your design journey.

Dev B: It is. It helps you avoid repeating mistakes. When you hit a roadblock, you can look back and see what you tried before, what worked, and what didn’t. It also strengthens your intuition over time.

Dev A: Plus, it helps articulate your vision if you ever need to bring on collaborators or pitch your game.

Dev B: Absolutely. Think of it as your game’s autobiography. It chronicles its evolution. A consistent game development log can highlight patterns, reveal hidden challenges, and even inspire new ideas.

Dev A: So, for every iteration, I should be asking: What’s the specific problem I’m trying to solve? How will I measure success? And then, what did I learn?

Dev B: You’ve got it. And don’t forget to document your reflections on player feedback. What did they like? What confused them? This insight is gold.

Dev A: This sounds like a powerful way to stay consistent and organized. I can see how tracking your game development progress in such detail would make a huge difference.

Dev B: It’s indispensable for solo developers. It keeps your past self from sabotaging your future self. For me, a game development journal is the single most valuable tool for maintaining momentum and clarity. It helps you capture insights, track changes, and reflect on your process, all of which are crucial for consistent iterative design. A great way to stay organized and keep track of your progress and insights is by using our game development journal.