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"My Dad Couldn't Beat Level 1: Tutorials as UX Flows"

Posted by Gemma Ellison
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July 26, 2025

My dad loves games. He loves them so much he’ll buy anything with spaceships or wizards. But his playtime rarely lasts more than 20 minutes. The culprit? Level 1. Or rather, the tutorial that precedes it.

The Level 1 Brick Wall

He recently bought a highly anticipated space exploration game. He was ecstatic. He booted it up, ready to boldly go where no man had gone before. Instead, he was met with a wall of text boxes explaining ship systems, mining mechanics, and galactic politics. He was overwhelmed, confused, and ultimately, defeated. He shut it off and hasn’t touched it since.

This isn’t just a dad problem. It’s a game design problem. We often treat tutorials as isolated lessons instead of integral parts of the player experience. We cram information into them, assuming players will absorb it all and instantly become experts. This approach almost always fails. Tutorials should be seamless UX flows, gently guiding players to competency.

Tutorials as UX Flows, Not Lectures

Think of a tutorial as the onboarding process for your game. You’re not just teaching mechanics; you’re selling the experience. You’re showing players why your game is worth their time. A good onboarding experience is intuitive, engaging, and respects the player’s intelligence. A good tutorial does the same.

The key is to break down complex mechanics into manageable chunks, presented just when the player needs them. Think “just-in-time” learning. Let the player do things, not just read about them.

Common Tutorial Pitfalls (and How to Avoid Them)

Information overload is the biggest offender. Don’t front-load everything. Introduce concepts gradually, building on what the player has already learned.

A lack of player agency is another killer. Tutorials that force players through rigid sequences stifle experimentation and make them feel like they’re being lectured. Give them choices, even small ones, to maintain engagement.

Another mistake is forgetting to tie the tutorial to the core gameplay loop. If your game is about resource management, make sure the tutorial includes resource management challenges. If it’s about combat, get them fighting early and often.

Finally, there’s the "uncancellable tutorial". Nothing is worse than being forced to replay a tedious tutorial every time you start a new game. Let players skip or replay specific sections.

Practical Design Principles for Engaging Tutorials

Start with the “why” before the “how.” Show players what’s fun about your game before explaining all the rules.

Use interactive elements instead of walls of text. Let players learn by doing, providing immediate feedback on their actions.

Implement iterative feedback loops. Observe how players interact with your tutorial. Where do they struggle? What do they skip? Use this information to refine your design.

Incorporate storytelling. Frame your tutorial within the game’s narrative to make it more engaging and memorable.

Remember the power of positive reinforcement. Celebrate player successes with visual and auditory cues.

Examples Across Genres

In a real-time strategy (RTS) game, instead of explaining every unit type upfront, start with a single, versatile unit. Task the player with exploring the map and gathering resources. Gradually introduce new units as the player encounters specific challenges.

In a puzzle game, don’t explain all the puzzle mechanics at once. Introduce one mechanic per puzzle, building complexity gradually. Use visual cues to highlight interactable elements and guide the player’s eye.

In a role-playing game (RPG), instead of dumping pages of lore on the player, weave the story into the tutorial through character interactions and environmental storytelling. Let the player make choices that impact the narrative.

Consider Celeste as a fantastic example of a tutorial done right. The early levels slowly introduce the core mechanics of jumping, climbing, and dashing, but they do so in a way that feels natural and challenging, not like a chore. The game’s difficulty ramps up gradually, giving the player time to master each new skill.

I worked on a mobile RPG once where the initial tutorial forced the player to spend premium currency to upgrade a weapon. We thought we were being helpful, showing them a key feature. Players saw it as a pay-to-win scheme and dropped off in droves. We removed the forced spending and the retention rates skyrocketed.

Playtesting is Non-Negotiable

No matter how brilliant you think your tutorial is, you must playtest it with real players. Watch them struggle. Listen to their feedback. Iterate based on their experiences.

Focus on new players who are unfamiliar with your genre. They’ll provide the most valuable insights into the effectiveness of your tutorial.

Don’t just watch them play; ask them questions. What are they thinking? What are they expecting? What are they confused about?

Use analytics to track player progress through the tutorial. Where are they getting stuck? Where are they dropping off? Use this data to identify areas for improvement.

Conclusion

Designing effective tutorials is not an afterthought; it’s a crucial part of the game development process. Treat your tutorial as a UX flow, not a lecture. Embrace iteration, player feedback, and a deep understanding of your target audience. If you do, you’ll create an onboarding experience that engages players, empowers them, and keeps them coming back for more. Maybe, just maybe, you’ll even get my dad past level 1.