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How to Debug Game Design Technical Debt Like a Pro

Posted by Gemma Ellison
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August 10, 2025

How to Debug Game Design Technical Debt Like a Pro

Game development is a marathon, not a sprint, and often, indie developers find themselves battling a silent enemy: game design technical debt. This isn’t your typical code debt; it stems from unchecked assumptions and vague specifications, long before a single line of code is written. The result? Frustrating rework, feature creep, and ultimately, developer burnout. We sat down with Alex, an indie developer who learned the hard way how critical early design choices are.

The Interviewee’s Story: Learning the Hard Way

“My first big solo project was a passion project,” Alex began, “a narrative-driven RPG. I was so excited to dive into the coding that I rushed the design phase.” Alex detailed how early enthusiasm led to skipping crucial steps. “I had a cool core idea, but the details were fuzzy. I assumed players would ‘get’ certain mechanics without much explanation. This led to constant rewrites of tutorial levels and mechanics that felt tacked on later.” Alex recounted spending weeks trying to force a crafting system into a game not designed for it, simply because he hadn’t fully thought through its necessity or integration from the start. “That’s when I realized: this wasn’t bad code, it was bad design haunting me.”

Common Pain Points & Mistakes

Alex shared common pitfalls he now actively avoids:

  • Lack of clear vision or scope definition: “I started with a ‘big’ idea but no clear ‘small’ one, no Minimum Viable Product (MVP).”
  • Skipping or rushing prototyping and playtesting: “I thought paper prototypes were for ‘big’ studios. Big mistake.”
  • Ignoring player feedback during design: “I listened but didn’t truly hear. Sometimes, player confusion signals a design flaw, not a player problem.”
  • Assuming rather than validating mechanics: “Never assume. Always test. Always prove your design works.”
  • Poor documentation of design decisions: “I relied on my memory, which is a terrible database for complex systems.”
  • Fear of “throwing away” bad ideas: “Sunken cost fallacy hit hard. I’d rather refine a bad idea than scrap it and start fresh, which was often the better choice.”

Step-by-Step Debugging Process: Alex’s Advice

Alex has since developed a robust process to combat design debt:

Phase 1: Diagnosis & Reflection

“The first step is recognizing you have a problem,” Alex stated. “Symptoms include constant rework, feature creep, player confusion in early tests, and a general feeling of being stuck.”

Alex emphasizes self-reflection and team retrospectives to pinpoint the origin of debt. “Ask ‘why’ repeatedly. Why are we stuck? Why is this mechanic not working? What assumption did we make early on that’s now failing?” This investigative process is crucial. “It’s about externalizing those thoughts and observations. You need a reliable way to document insights and track your design decisions, to see patterns and prevent future headaches.” For a powerful way to document insights and track your design decisions, consider starting a game development journal; a tool designed for tracking game development progress and organizing your creative process.

Phase 2: Targeted Solutions

Once diagnosed, it’s time for action:

  • Prototyping & Iteration: “Low-fidelity testing is your best friend. Paper prototypes, quick digital mock-ups. Fail fast, fail often. This validates core mechanics before you commit code.”
  • Player-Centric Design: “Early and frequent playtesting is non-negotiable. Don’t just observe; actively listen to feedback. Player confusion isn’t a bug; it’s a design problem.”
  • Documentation & Communication: “Clear design documents are living documents. Decision logs are vital, noting why a choice was made. Consistent team communication prevents assumptions from festering.” Alex stresses the value of a solid game development log.
  • Scope Management: “Define your MVP early. What is the absolute core experience? Resist feature creep with an iron will. Every new feature needs to justify its existence against your core vision.”

Phase 3: Prevention & Maintenance

“The best way to debug design debt is to prevent it,” Alex concluded. “This means continuous reflection, disciplined documentation, and a willingness to question every assumption. Think of your game dev journal as your ongoing health record. Regularly review your progress, identify potential issues early, and adapt your approach. This consistent tracking of your game development progress is invaluable.”

By adopting these proactive strategies, indie developers can effectively identify, debug, and prevent design-phase technical debt, leading to a smoother development process and, ultimately, a more polished game.