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Demystifying Feature Cutting: A Step-by-Step Guide for Indie Devs

Posted by Gemma Ellison
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August 5, 2025

Demystifying Feature Cutting: A Step-by-Step Guide for Indie Devs

Hey team,

Let’s talk about something that’s often tougher than adding features: cutting them. Adding is fun, creative. Cutting? It feels like admitting defeat. But mastering feature cutting is crucial, especially for us indie devs. It’s a harder skill to learn than feature addition.

Think of it like this: we’re aiming for a delicious, focused dish, not a bloated buffet.

Here’s how we can approach it.

Step 1: Define Your Core Pillars

What absolutely makes our game our game? What are the non-negotiable experiences we want players to have? Write these down. These are our core pillars.

Example: If we are making a roguelike platformer, some pillars might be:

  • Procedurally generated levels
  • Meaningful character progression
  • Challenging, skill-based combat

Anything that doesn’t directly support these pillars is immediately suspect.

Step 2: The Objective Evaluation

This is where emotions go out the window. For every feature, ask:

  • Does this directly support one (or more) of our core pillars? How?
  • What’s the estimated time to complete this feature, realistically? (Triple it. Seriously.)
  • What are the potential bugs or issues this feature introduces?
  • Does the game need this, or would it just be "nice to have"?

Rate each feature against these criteria. Use a simple scoring system.

Step 3: Data, Data, Data

Gut feelings are useful, but data wins. Playtesting feedback is gold. Are players even noticing the feature we’re agonizing over? Scope creep analysis is critical. Is a feature ballooning beyond its original estimate?

Use analytics (if you have them) to see which features players are actually engaging with.

Step 4: The Cut

This is the hard part. But, armed with our objective evaluation and data, we make the call. Be ruthless. If a feature scores poorly and isn’t core to the experience, it’s gone.

Example: We planned a crafting system. Playtests show players ignore it. It scores low on our evaluation. It gets cut.

Step 5: Communicate & Document

Transparency is key, especially if you have a team (even a small one). Explain why the feature was cut, referencing the data and the core pillars.

Crucially, document everything in a development journal. Why was the feature considered? Why was it cut? What were the pros and cons? This helps avoid re-hashing old ideas and prevents future scope creep. Also, future you will thank past you.

Common Pitfalls (And How to Avoid Them)

  • The Sunk Cost Fallacy: “But I’ve already spent so much time on it!” Irrelevant. Cut your losses. Focus on what will make the game better.
  • "It’s Just a Small Feature!": These add up. Small features become big headaches. Evaluate everything objectively.
  • Ignoring Playtester Feedback: They’re playing the game, not developing it. Their perspective is invaluable. Listen!
  • Lack of Documentation: Not documenting leads to repeating mistakes and forgetting valuable lessons.

Why Journaling Matters

This whole process highlights the critical importance of a game dev journal. It’s not just about tracking progress; it’s about tracking decisions. Why did we make that design choice? What were the alternatives? What data informed our decision?

A well-maintained game dev journal helps us:

  • Avoid repeating mistakes.
  • Stay focused on our core vision.
  • Make informed decisions, not emotional ones.
  • Communicate effectively with our team (or ourselves in the future).
  • Track the entire project lifecycle.

Some developers use simple text files or spreadsheets. Others prefer dedicated tools.

There are several options available.

  • Physical Notebooks: Simple, tactile, and distraction-free. Great for initial brainstorming and free-form thinking, but difficult to search and organize.
  • Digital Documents (Google Docs, Word): Easier to search and share than physical notebooks. Still requires manual organization.
  • Spreadsheets (Google Sheets, Excel): Useful for tracking specific data points (e.g., feature completion dates, bug counts).
  • Note-Taking Apps (Evernote, Notion): Offer more advanced organization features, such as tags, notebooks, and templates. Can be overwhelming for some users.
  • Dedicated Game Development Journals: Designed specifically for game development, with features like task management, bug tracking, and collaboration tools.

Your development journal is a powerful tool. It’s your record of the creative process, your defense against scope creep, and your guide to making tough decisions. Choose the option that best suits your needs and workflow.

By consistently journaling, you’ll gain valuable insights into your own development process and improve your decision-making skills. This ultimately leads to better games and a more fulfilling development experience.

Effective feature cutting relies on organized information, objective evaluation, and clear communication. A game dev journal is the backbone of this process. That’s why we built a tool designed to streamline your tracking and documentation efforts and help you cut features with confidence. Streamline Your Feature Cutting Process with a Dedicated Journal

Good luck, and remember: less is often more.