Get Your Personalized Game Dev Plan Tailored tips, tools, and next steps - just for you.

Comparing Design Approaches: Self-Focus vs. Player-First Decisions

Posted by Gemma Ellison
./
August 13, 2025

The Solo Dev’s Paradox: Designing for Yourself, Building for Everyone

It’s 7 AM. The sun hasn’t quite decided to fully commit to the day, but my monitor is already a glowing beacon in the dim room. As a solo game developer, my mornings often begin like this: a cup of lukewarm coffee, yesterday’s code still flickering in my mind, and the daunting blank canvas of a new workday. Today, however, is different. Today, I’m not chasing an abstract “player.” I’m chasing myself.

This might sound counterintuitive. We’re taught to put the player first, to user test, to analyze demographics. But what if the most player-centric design decision you can make is to deeply understand your own frustrations? What if designing for your unique vision, born from personal “pain points,” is the key to creating something truly authentic and, paradoxically, universally engaging? This is the core principle behind what I call “self-focus for player-first design.”

Day 1: The Frustration That Sparks Innovation

My current project is a tactical RPG. I love tactical RPGs, but I’ve always found myself wrestling with the inventory management in most of them. Too many clicks, unintuitive sorting, endless scrolling – it’s a common player frustration, sure, but it’s a personal one for me. Yesterday, I spent twenty minutes just trying to equip the right sword, and the sheer irritation was palpable.

Instead of dismissing it as “just how RPGs are,” I embraced that feeling. That genuine annoyance, that specific friction, became my starting point. This is where a game dev journal becomes invaluable. I opened my digital journal and immediately jotted down: “Inventory UX is a nightmare. My own nightmare.” I detailed every micro-frustration: “Why can’t I drag and drop items between characters directly? Why isn’t ‘best equipment’ a one-click option? Why is the font so small?!” This isn’t just a list of bugs; it’s a raw, unedited snapshot of a personal pain point that, I suspect, many players share.

Day 2: Turning Self-Interest into Universal Solutions

This morning, armed with yesterday’s detailed frustration, I’m not just thinking about an “abstract player” and their inventory needs. I’m thinking about my need to swiftly equip my characters without wanting to throw my mouse across the room. This shift in perspective is crucial. It’s about leveraging your unique vision.

My solution? A contextual radial menu that pops up when you hover over a character, allowing instant equipment swaps from a pre-filtered list of relevant items. It’s a risk. It’s not a standard RPG inventory. But it solves my problem elegantly. And because it solves my problem so directly, I’m deeply invested in making it feel perfect. This personal investment translates into meticulous attention to detail, smooth animations, and intuitive interaction – elements that a purely “player-first” approach might overlook if it were based solely on generalized feedback.

This is a powerful way to track game development progress. Every time I implement a solution to one of my personal frustrations, I log it in my game development log. Not just “implemented inventory,” but “implemented radial inventory solution to address my personal frustration with multi-click equipping.” This detailed record isn’t just for me; it’s a living document of design decisions, a story of how self-reflection led to innovative features.

Day 3: Sustaining the Vision and Avoiding Burnout

The biggest pitfall for solo developers is burnout. We wear all hats: designer, programmer, artist, marketer. It’s easy to lose steam, especially when you’re trying to appeal to an unseen, amorphous audience. But when you’re solving your own problems, when you’re building a game you genuinely want to play, the motivation shifts.

This morning, the inventory system is mostly done. I spent an hour just playing around with it, equipping and unequipping items, marveling at its fluidity. This personal enjoyment is a powerful antidote to burnout. It’s a reminder that this isn’t just work; it’s the creation of something I deeply care about, something that addresses a genuine need I have as a gamer.

This is where the transformation from self-interest to a player-centric design philosophy truly occurs. Because I love this inventory system, because I find it intuitive and satisfying, I am confident that others will too. My personal experience becomes a proxy for the player experience. It’s a shortcut to authenticity.

The Power of the Game Dev Journal

How do you integrate this self-focus into your workflow? It starts with mindful observation of your own gameplay. When do you sigh? When do you get annoyed? What makes you truly smile? These are your goldmines. Capture them immediately.

A dedicated game dev journal is indispensable for this process. It’s where you identify those personal “pain points.” It’s where you brainstorm unique solutions. It’s where you track game development progress by documenting every step from personal frustration to player-centric feature. It’s also where you organize your creative process, transforming fleeting ideas into actionable steps.

To help you integrate these insights into your workflow and foster sustainable development habits, try our game dev reflection journal. Start your journey of self-discovery and impactful game design today. It’s more than just a notebook; it’s a tool for transforming personal passion into universal appeal, a testament to the idea that by building the game you truly want to play, you build a game everyone else will love too.