How Documentation Is Changing Indie Game Team Communication
How Documentation is Changing Indie Game Team Communication
Indie game development is often a passion project, fueled by creativity and collaboration. However, external pressures are reshaping how indie teams function. Rising costs of living, demanding day jobs, and increasingly distributed teams create time constraints and logistical challenges. This makes efficient communication more crucial than ever, and thoughtful documentation is the key.
The Pain Points of Poor Documentation
Without solid documentation, indie game development can quickly devolve into chaos. It’s easy to assume everyone is on the same page, but assumptions lead to problems.
Misunderstandings about core design decisions are a common occurrence. One team member might envision a gritty, realistic art style, while another interprets “realistic” as stylized and cartoonish. Without a documented art style guide, you end up with clashing assets and wasted time.
Time is also wasted searching for information. Where are the sound effects stored? What’s the naming convention for character animations? Without clear documentation, team members spend valuable hours tracking down these details instead of creating.
Inconsistent asset creation is a natural consequence of a lack of guidelines. Character models might have different polygon counts, textures might vary wildly in resolution, and sound effects might have inconsistent volume levels. This lack of cohesion detracts from the overall polish of the game.
Feature creep, the insidious expansion of a game’s scope, is another common pitfall. Without a clearly defined and documented feature list, ideas get added haphazardly, leading to scope bloat and project delays.
Finally, onboarding new team members becomes a nightmare. Without documentation, new members have to rely on existing team members for every detail, taking up their time and slowing down the entire development process.
Minimal Viable Documentation (MVD): Start Simple
The solution isn’t to create mountains of documentation upfront. That’s overwhelming and unsustainable. Instead, embrace the concept of Minimal Viable Documentation (MVD). Start with the absolute essentials.
Begin with a shared vision document. This outlines the core concept of the game, its target audience, and its unique selling points. Keep it concise and easy to understand.
Next, create basic art style guides. These don’t need to be exhaustive, but they should define the overall aesthetic, color palettes, and character design principles.
A preliminary feature list is also crucial. Define the core features of the game and prioritize them. This helps prevent feature creep and keeps the project focused.
Finally, establish simple coding conventions. This ensures that everyone on the team writes code in a consistent style, making it easier to read and maintain.
Choosing the Right Tools
Don’t get bogged down in expensive, complex software. Many free or low-cost options are perfectly suitable for indie teams.
Simple text documents or shared note-taking apps like Google Docs or Notion can be surprisingly effective for basic documentation.
Project management software like Trello or Asana can be used to track tasks, assign responsibilities, and document progress.
For more comprehensive documentation, consider using a dedicated wiki platform like MediaWiki or a cloud-based wiki service.
Establishing Roles: Documentation Champions
You don’t need a dedicated “documentation manager.” Instead, assign responsibility for different aspects of documentation to various team members. The artist can maintain the art style guide, the programmer can document coding conventions, and so on.
The key is to clearly define who is responsible for which documents and to ensure that they have the time and resources to keep them up to date.
Creating Templates: Consistency is Key
Templates ensure consistency and make it easier for team members to contribute to documentation. Create templates for different types of documents, such as feature descriptions, bug reports, and meeting minutes.
For example, a feature description template might include fields for the feature name, a brief description, its purpose, its dependencies, and its acceptance criteria.
Phased Documentation: Grow as You Go
Start with your MVD and gradually expand your documentation based on your team’s experiences. As you encounter new challenges and learn new things, document them.
If you notice that team members are constantly asking the same questions about a particular feature, create a document that answers those questions. If you develop a new technique for creating art assets, document it so that others can learn from it.
Iterate on your documentation process. What is working? What isn’t? Make adjustments as needed.
Track your team’s progress, learning, and the impact of your documentation efforts by starting a free trial of our game development journal tool. It’s designed to help you capture your team’s key learnings and keep everyone aligned on the project’s direction.