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3 Early UX Techniques for Clearer Indie Game Design

Posted by Gemma Ellison
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August 10, 2025

3 Early UX Techniques for Clearer Indie Game Design

Imagine building a house. You wouldn’t frame the walls, install the roof, and then decide where the plumbing and electrical lines should go. Trying to snake pipes and wires through finished drywall is a nightmare, costing immense time and money. Yet, many indie game developers approach User Experience (UX) design with this exact “fix it later” mentality. They focus on getting core mechanics working, intending to “polish” the UX once everything else is in place.

The “Polish Later” Fallacy for UX

The common indie advice “just get it working, polish later” is disastrous specifically for UX. This mindset often leads to painful consequences. Players become confused by ambiguous mechanics or unintuitive interfaces. You find yourself constantly re-explaining fundamental systems, or relying on lengthy, frustrating tutorials that could have been avoided. This wastes valuable development time on systems that don’t resonate with players. Early UX isn’t about pixel-perfect art or elaborate animations. It’s about clear communication of mechanics, player goals, and feedback loops from the very beginning.

Technique 1: Concept Clarity Through Core Loop Sketching

Vague game concepts inevitably lead to convoluted designs. A common mistake is diving straight into code without a clear understanding of the player’s fundamental journey.

Actionable Advice: Begin by sketching your core gameplay loop. Map out the sequence: Player does X, the Game responds with Y, leading to Player’s Goal Z. Use simple flowcharts, even stick figures, to visualize key interactions and player decisions. For an RPG, your sketch might show “Player explores dungeon -> Finds rare item -> Uses item in combat -> Defeats monster -> Levels up.” This process forces you to define what the player does and what they experience at the most fundamental level. This early clarity prevents you from building systems that don’t serve the core player fantasy.

Technique 2: Feedback Loop Design for Immediate Understanding

Players need to know if their actions had an effect, or if they’re doing something wrong. Assuming players will instinctively understand subtle cues or relying solely on text-heavy explanations is a major pitfall.

Actionable Advice: Design explicit, immediate feedback for every player action. When a player presses a button, the game should clearly react. This isn’t just about visual cues; consider sound effects, controller rumble, or even subtle camera shakes. If a player successfully performs an action, the game should confirm it. If they fail, the game should explain why. For example, when a player attempts to open a locked door, instead of just nothing happening, display a “Locked” icon, play a specific “locked” sound, or show a small text prompt like “Requires a key.” These immediate cues reduce confusion and prevent players from repeatedly trying incorrect actions.

Technique 3: Simple Information Hierarchy for Intuitive Interfaces

Information overload and chaotic layouts are common in indie games where UI is an afterthought. Players struggle to find critical information, making navigation and decision-making frustrating.

Actionable Advice: Prioritize information on your screen based on player need. What does the player absolutely need to know at this moment? What is secondary? What is tertiary? Use size, color, and position to guide the player’s eye. Place essential information (like health, ammo, or current objective) in prominent, consistent locations. Group related elements together visually. For example, if you have a crafting menu, ensure all ingredients are listed clearly next to the recipes, with the craft button easily identifiable. Don’t be afraid to use placeholder shapes or text for your UI elements initially. The goal is to establish the structure of information, not the final art. This early organization ensures your interface communicates effectively, even before it’s visually polished.

Avoiding Future Headaches

Neglecting these early UX considerations means you’re building on shaky ground. You’ll likely face costly redesigns, frustrated playtesters, and endless tutorial iterations. Integrating UX from the start isn’t about making your game “pretty” prematurely; it’s about making it understandable, intuitive, and enjoyable. It ensures your core mechanics land well, and your players feel competent, not confused. This proactive approach saves you immense time and effort down the line, allowing you to focus on expanding your game, rather than fixing fundamental communication breakdowns.

For solo developers, staying organized through these early stages is crucial. Tracking your decisions, user feedback, and design iterations prevents losing sight of your core UX goals. Start your game development log today, and keep your design process on track. Our intuitive journaling tool, available at devlog.example.com/journal, can help you consistently track your progress and insights.