5 Fast Prototypes for Indie Game Discovery and Design
5 Fast Prototypes for Indie Game Discovery and Design
Staring at a blank project in Unity (or Godot, or whatever you use)? Overwhelmed by the possibilities? You’re not alone. Analysis paralysis is a real killer for indie devs. The cure? Stop planning and start making.
Forget grand designs. We’re going for rapid iteration. One day, five prototypes. Let’s dive into a day-in-the-life of a solo dev blasting through prototypes to find that spark.
Prototype 1: The “One Button” Experience
Simple input can be powerful. What kind of game can you make with just one button?
Actionable Steps:
- Create a new project.
- Set up basic player movement (even just a constant forward motion).
- The button press does something – jump, dash, shoot, change direction – anything.
- Build a simple level around that mechanic. Focus on a core challenge.
The goal is to find a surprisingly fun interaction. I once stumbled upon a rhythm-based platformer where the single button reversed gravity. Total accident, but it felt great.
Prototype 2: The “Genre Mashup”
Genre conventions are meant to be broken. Pick two wildly different genres and smash them together.
Actionable Steps:
- Choose two genres. Puzzle + RPG? Racing + City Builder? Go wild.
- Identify the core mechanics of each genre.
- Force those mechanics to interact in a meaningful way.
Don’t worry about balance. Just see what weirdness emerges. I tried a dating sim/tower defense once. It was a mess, but the core mechanic of “impressing monsters while defending your base” had potential.
Prototype 3: The “Twisted Constraint”
Creativity thrives under pressure. Impose a weird, artificial limitation on a classic game.
Actionable Steps:
- Pick a well-known game (Tetris, Pac-Man, anything).
- Introduce a strange rule. No diagonals? Can only move backwards? Score decreases over time?
- Implement the rule and play.
The constraint forces you to rethink the game from the ground up. Limiting the player’s vision in a horror game, for example, can amp up the tension even more.
Prototype 4: The “Mechanic Exploration”
Focus on a single, interesting mechanic, ignoring everything else.
Actionable Steps:
- Choose a mechanic. Grappling hook? Time manipulation? Possession?
- Build a barebones level specifically designed to showcase that mechanic.
- Iterate on the mechanic until it feels satisfying.
This is about feeling, not planning. Make the mechanic the star. I spent a whole day just tweaking the physics of a grappling hook. It wasn’t a game, but the hook felt amazing.
Prototype 5: The “Visual Style Experiment”
Sometimes, the art style is the game. Experiment with an unusual visual presentation.
Actionable Steps:
- Choose a unique art style (pixel art, vector graphics, claymation, low poly).
- Create a single, visually striking scene.
- Build a basic interaction within that scene.
Focus on the aesthetic. A beautiful, immersive world can make even simple gameplay compelling.
Documenting the Chaos
This rapid-fire approach generates a lot of ideas. How do you keep track? This is where a game design journal comes in.
For each prototype, jot down:
- The core idea.
- The steps you took.
- What worked, what didn’t.
- Unexpected discoveries.
- Initial player feedback. (Even if it’s just you!)
- Potential pivots or next steps.
Tracking your progress, even in short bursts, helps you see how vague ideas crystallize into something concrete. It’s also invaluable for recalling why you made certain decisions later on. A good game dev journal also helps track the evolution of the game’s design. You can record your own pivots, changes, and additions, as well as tracking player feedback.
Choosing Your Champion
At the end of the day, you’ll have five rough prototypes. Which one has the most potential?
- Which one was the most fun to work on? Enthusiasm is key.
- Which one has the clearest core mechanic? Focus is crucial.
- Which one feels the most unique? Stand out from the crowd.
Don’t be afraid to kill your darlings. The point wasn’t to create five masterpieces, but to find the one idea worth pursuing.
Common Pitfalls
- Perfectionism: Don’t polish too early. Focus on the core loop.
- Feature Creep: Resist the urge to add more stuff. Simplicity is your friend.
- Lack of Focus: Stay true to the core idea of each prototype.
- Ignoring Your Gut: If something feels wrong, trust your instincts.
- Not Documenting: Failing to track your progress is like losing your map.
Embrace the Chaos
Rapid prototyping is messy, unpredictable, and exhilarating. It’s about discovering the game, not dictating it. This hands-on approach breaks the paralysis of planning, fuels creative momentum, and ultimately leads to stronger, more innovative game designs. By tracking your progress in a game design journal, you can turn those fleeting moments of inspiration into a cohesive vision.