Choosing Between Features and Scope: What You Need to Know
What if you had an amazing game idea, a brilliant concept that kept you up at night with excitement? You started coding, sketching, and dreaming. Then, a cool new feature popped into your head, and then another, and another. Suddenly, your small, focused project became a sprawling, unmanageable monster. This is a common tale among solo indie developers, leading to burnout, endless delays, and sadly, many unfinished games.
The “Subscription Budget” Analogy for Game Scope
Think of your game’s scope not as an endless wishlist, but as a strict subscription budget. You have a finite amount of time, energy, and resources (your “budget”) you can “subscribe” to for development. Every feature you add is like another monthly payment. If you oversubscribe, you go into debt—meaning your game never gets finished, or you burn out trying. This mindset shift is crucial for preventing common pitfalls.
Common Mistakes to Avoid
Feature creep is the silent killer of solo game projects. It’s the relentless addition of new ideas, often driven by a desire for perfection or fear of missing out on a “must-have” mechanic. This often leads to losing sight of the core gameplay loop. Underestimating development time is another pitfall; every small feature adds complexity and testing requirements, exponentially increasing overall development time.
Actionable Steps for Scope Management
Managing scope effectively requires a proactive approach. It’s about making deliberate choices and sticking to them.
Define Your MVP
Your Minimum Viable Product (MVP) is the absolute core of your game. It’s the smallest, most essential version that still delivers a complete, enjoyable experience. What is the single, most compelling reason someone would play your game? Build only that first. This forms the foundation upon which you can choose to expand later.
Feature Prioritization Matrix
Once you have your MVP defined, list out all other potential features. Then, use a simple prioritization method, like a MoSCoW (Must-have, Should-have, Could-have, Won’t-have) matrix, or a value-vs-effort grid. “Must-have” features are part of your MVP. “Should-have” features are important but not critical for the first release. “Could-have” features are nice-to-haves, and “Won’t-have” features are out of scope for now. This helps you visually track game development progress.
Iterative Development & Milestones
Break your development into small, manageable iterations or milestones. Each iteration should have a clear goal, like “implement core movement” or “complete first level.” At the end of each milestone, re-evaluate your scope. Is everything still fitting within your "budget"? This iterative approach allows for flexibility without letting features spiral out of control.
The Power of “No”
Learning to say no is perhaps the most difficult but essential skill for a solo developer. It means saying no to brilliant ideas that don’t fit your current “budget,” no to community requests that bloat your scope, and even no to your own impulses. A finished small game is infinitely better than an unfinished epic.
Journaling for Clarity and Control
Consistent self-reflection and documentation are powerful tools for managing your scope. A dedicated game development log or game dev journal helps you track game development progress, decision-making, and even your emotional state throughout the journey. When you consistently document your feature decisions and progress, you build a clear record of your “budget” and how you’re spending it. This critical step helps you stay on track and avoid costly overruns. It’s the practical application of the “subscription budget” mindset. Documenting your daily tasks, completed features, and any new ideas (and their associated “cost”) provides an invaluable overview. This allows you to identify scope creep early, re-align your priorities, and maintain focus on your MVP.
To help you maintain this vital clarity and keep your scope truly manageable, start documenting your development journey today. Consider using a dedicated tool designed to simplify the process of a game dev journal and track game development progress effortlessly. Our game dev journaling tool is specifically built to help you stay organized and on track.