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Finish Your Game: A Practical Guide for Solo Developers and Students

Posted by Gemma Ellison
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August 27, 2025

Finishing a game is often harder than starting one. Many solo developers and students get stuck in a cycle of endless prototyping or feature creep. This guide offers direct, actionable advice to help you ship your project.

First, define your Minimum Viable Product (MVP) rigorously. This means identifying the absolute core gameplay loop and nothing else. Resist the urge to add extra features until your MVP is fully playable and enjoyable.

Scope creep is the silent killer of solo projects. Every new idea, no matter how small, adds development time and complexity. Learn to say no to your own brilliant but distracting thoughts during the core development phase.

Prioritize mechanics over aesthetics early on. A visually stunning game with clunky controls will fail, but a fun game with placeholder art can still be engaging. You can always improve visuals later.

Break your project into small, manageable tasks. Use a Trello board or a simple to-do list to track progress daily. Seeing incremental progress helps maintain motivation and clarity.

For effective project planning, consider outlining your game’s vision. Tools like Wayline’s Blueprint can help you create a structured Game Design Document quickly, keeping your ideas organized and focused. A well-defined GDD acts as your project’s North Star.

Embrace iterative development. Build a small part, test it, refine it, and then move to the next. This approach catches issues early and ensures you’re always building on a solid foundation.

Don’t be afraid to use asset packs. As a solo developer or student, your time is your most valuable resource. High-quality, royalty-free assets from libraries like Strafekit can save hundreds of hours on art and audio production.

Playtest frequently, even if it’s just with friends or family. Fresh eyes will spot bugs and design flaws you’ve become blind to. Pay attention to their initial reactions and where they get confused.

Be realistic about your skills. If you’re not an artist, don’t try to create complex 3D models from scratch for your first game. Focus on what you do best and simplify other areas.

Set strict deadlines for milestones. Even if they’re self-imposed, deadlines create a sense of urgency and prevent projects from lingering indefinitely. Treat your personal deadlines as seriously as external ones.

Learn to recognize when a feature isn’t working or is taking too long. Be prepared to cut it, even if you’ve invested time into it. Sunken cost fallacy is a common trap.

Focus on completing one small, polished game rather than an ambitious, unfinished epic. A finished game, no matter its size, is a significant achievement and a valuable portfolio piece.

Document your development process. This includes design choices, technical challenges, and solutions. It helps you reflect, learn, and communicate your vision. Keeping a Journal can also provide personalized AI feedback to help you stay motivated.

When it comes time to share your work, make it easy for people to find all your projects in one place. Your unique Devpage lets you showcase all the games you’re working on, released, and sunset, regardless of where they’re hosted.

Finally, celebrate your progress, no matter how small. Game development is a marathon, not a sprint. Maintaining a positive mindset is crucial for long-term success.