Your First Game: Ship It, Don't Polish It Forever
Launching your first game is a significant milestone, but many aspiring developers get stuck in an endless loop of polishing. The goal isn’t perfection; it’s completion and learning. Your initial project should be a stepping stone, not a magnum opus.
Scope creep is the silent killer of solo projects. It’s easy to add ‘just one more feature’ until your simple idea becomes an unmanageable behemoth. Define your core mechanics early and stick to them rigidly.
Start with a small, self-contained concept that can be completed in weeks, not months or years. A simple platformer, a puzzle game, or a short visual novel are excellent starting points. This allows for rapid iteration and a sense of accomplishment.
Asset management can quickly become overwhelming. Instead of creating everything from scratch, leverage existing resources. Wayline’s Strafekit offers a wide range of royalty-free 2D and 3D assets, as well as audio, which can drastically cut down development time.
Your Game Design Document (GDD) doesn’t need to be a corporate tome, but a clear plan is essential. Use a tool like Wayline’s Blueprint to quickly outline your core concepts, mechanics, and art style. This prevents feature drift and keeps you focused.
Many developers overlook the importance of early feedback. Share your prototypes with friends, family, or online communities. Their fresh perspective can highlight flaws you’ve become blind to.
Don’t wait until launch day to think about marketing. Start building a small audience as soon as you have something playable. Share progress updates, screenshots, and short videos on social media.
Even a simple landing page or a dedicated space to showcase your work can make a difference. Wayline’s Devpage allows you to consolidate all your projects in one place, whether they’re on Steam, itch.io, or mobile stores.
Testing is non-negotiable. Play your game repeatedly, and encourage others to do the same. Identify bugs, balance issues, and areas where player experience can be improved.
Don’t get caught in the trap of endless bug fixing for minor issues. Prioritize critical bugs that break the game and address major usability problems. Some small glitches are acceptable for a first release.
Understand that your first game likely won’t make you a millionaire. Its primary value is the experience gained. You’ll learn invaluable lessons about project management, coding, art integration, and marketing.
The launch itself is just another step in the learning process. Monitor player feedback, engage with your community, and analyze what worked and what didn’t. This data is crucial for your next project.
Remember, shipping is a feature. The sooner you get your game into players’ hands, the sooner you start learning from real-world interaction. Embrace the imperfections and celebrate the completion.
Your next game will be better because of the lessons learned from this one. Focus on delivering a complete, albeit small, experience, and the skills you gain will be far more valuable than a perpetually unfinished dream project.