Get Your Personalized Game Dev Plan Tailored tips, tools, and next steps - just for you.

Your First Game: Ship It, Don't Polish It Forever

Posted by Gemma Ellison
./
September 19, 2025

Launching your first game can feel overwhelming, especially as a solo developer or student. The desire to create a perfect experience often leads to endless polishing and, ultimately, an unfinished project. The most crucial goal for your first game is simple: ship it.

Many aspiring developers fall into the trap of over-scoping. They envision a sprawling RPG or a complex multiplayer shooter as their debut title, which is a recipe for burnout and failure. Start small, genuinely small, with a single core mechanic that is fun and polished.

Consider a game like ‘Flappy Bird’ or ‘Vampire Survivors’ for their focused design. These games prove that a simple premise, executed well, can achieve massive success without years of development.

Another common pitfall is feature creep. Every new idea feels essential, but each addition pushes your launch date further away. Stick rigidly to your initial design document; if you don’t have one, create one now, and make it concise. Blueprint can help you outline your core ideas quickly and efficiently, preventing scope creep before it starts.

Don’t try to build everything from scratch. As a solo developer, your time is your most valuable resource. Leverage existing assets for art, music, and sound effects to accelerate your development. Strafekit offers a wide range of royalty-free assets, from 2D sprites to 3D models, that can significantly speed up your production without compromising quality.

Focus on the player experience, not just the technical perfection. A game with minor bugs but engaging gameplay will always be preferred over a technically flawless but boring one. Prioritize playtesting early and often, even if it’s just with friends or family, to gather feedback on your core loop.

Marketing also starts long before launch day. Don’t wait until your game is ‘finished’ to start building an audience. Share your progress on social media, devlogs, and forums from the very beginning. This builds anticipation and provides valuable early feedback.

When it comes to showcasing your work, having a central hub is invaluable. Devpage allows you to consolidate all your projects, whether released on Steam, itch.io, or mobile, into one professional portfolio. This makes it easy for potential players and collaborators to see your progress and entire body of work.

Remember, your first game is a learning experience, not necessarily your magnum opus. The goal is to complete a project, understand the full development cycle, and gain the confidence that comes with shipping. The lessons learned from a small, shipped game are far more valuable than the theoretical knowledge gained from an unfinished ambitious project.

Embrace the imperfections of your first game. It won’t be perfect, and that’s okay. What matters is that you finished it, learned from the process, and are ready to apply those lessons to your next, even better project. Ship it, learn from it, and keep building.