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Fix Performance Bottlenecks in Game Project Planning

Posted by Gemma Ellison
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August 12, 2025

Fix Performance Bottlenecks in Game Project Planning

You’ve poured your heart and soul into your game, only to hit a wall: performance issues. Frame drops, lag spikes, long load times—these aren’t just frustrating; they can completely derail your project and disappoint your players. Many developers tackle performance bottlenecks reactively, trying to optimize a tangled mess late in the development cycle. But what if you could prevent many of these issues from ever cropping up? What if performance was a core consideration from the moment you conceived your game?

This article isn’t about magical late-stage fixes. It’s about building a robust foundation. We’ll show you how to identify and prevent common performance bottlenecks during the project planning stage, saving you countless hours of debugging and refactoring down the line. We believe that lifelong learning is key to success in game development, and understanding this proactive approach is a powerful step forward.

The "Before": A Common Pitfall – The Reactive Dev

Imagine Sarah, an indie developer with a fantastic idea for a sprawling RPG. Excited, she jumps straight into coding, adding complex systems, intricate environments, and a multitude of assets. Her initial plan is loose, focused on features rather than technical constraints. Months in, with much of the game “finished,” she starts testing on various machines. The results are disheartening: stuttering gameplay, abysmal frame rates, and a general sense of sluggishness.

Sarah’s “before” scenario is a classic example of reactive development. She built a feature-rich game, but without considering the performance implications of each decision from the outset. Her project plan—or lack thereof—didn’t account for:

  • Unrealistic Scope: Too many systems, too many unique assets, without a clear understanding of their performance cost.
  • Lack of Performance Budgeting: No limits set on polygon counts, draw calls, or texture resolutions per scene.
  • Ad-Hoc Asset Creation: Assets were created without consistent technical specifications, leading to wildly varying optimization levels.
  • Minimal Documentation: No technical journal to track decisions, potential issues, or performance baselines.

Ultimately, Sarah spent weeks, then months, trying to optimize. She had to cut features, downscale assets, and rewrite significant portions of her code. This process was demoralizing and significantly delayed her launch, illustrating the real cost of neglecting performance in the planning phase.

The "After": Proactive Planning for Peak Performance

Now, consider Mark, another indie developer with a similarly ambitious RPG concept. Unlike Sarah, Mark began his project with a strong emphasis on performance from day one.

1. Realistic Scope and Feature Prioritization

Mark started by clearly defining his Minimum Viable Product (MVP). He listed every desired feature but then critically assessed each one’s complexity and potential performance impact. He asked: Is this essential for the core gameplay loop? Can it be added later?

  • Actionable Step: Create a feature list and categorize each item by priority (Must-Have, Nice-to-Have, Stretch Goal) and estimated performance cost (Low, Medium, High). Be ruthless in cutting or postponing “Nice-to-Haves” that carry a high performance burden for your initial release. This early filtering helps to fix performance bottlenecks before they manifest.

2. Budgeting for Optimization from Day One

Mark understood that optimization wasn’t a separate phase; it was an ongoing consideration. He established clear performance budgets for various aspects of his game.

  • Draw Call Budget: He set a target for the maximum number of draw calls per scene.

  • Polygon Count Budget: He defined acceptable polygon counts for characters, props, and environmental elements.

  • Texture Memory Budget: He decided on maximum texture resolutions and compression formats.

  • CPU/GPU Time Budget: He allocated rough percentages of frame time to different systems (rendering, physics, AI).

  • Actionable Step: Before creating any assets or complex systems, establish concrete performance budgets. Document these budgets and make them accessible to your entire team (even if your “team” is just you). This ensures everyone understands the technical constraints.

3. The Power of Consistent Technical Journaling

Mark’s secret weapon was his dedicated game dev journal. From the very first day, he tracked his design decisions, technical challenges, and especially, potential performance implications. This wasn’t just a daily diary; it was a living technical document.

His game development log included:

  • Design Rationale: Why a certain system was chosen and its expected performance characteristics.
  • Asset Specifications: Detailed notes on polygon counts, texture sizes, and material setups for different asset types.
  • Performance Tests: Regular entries documenting frame rates, memory usage, and CPU/GPU spikes at various development milestones.
  • Identified Bottlenecks: When a potential issue arose (e.g., a specific shader causing slowdowns), he logged it immediately, along with his initial thoughts on solutions or workarounds.
  • Optimization Strategies: Notes on specific techniques he planned to employ (e.g., culling systems, LODs, batching).
  • Lessons Learned: Insights from past mistakes or successful optimizations.

This consistent record allowed Mark to track game development progress, identify patterns, and address minor performance issues before they snowballed. It served as a historical record, helping him avoid repeating mistakes and providing valuable context for future decisions. His journal became an indispensable tool for managing complex game projects, allowing him to easily recall the “why” behind specific technical choices.

  • Actionable Step: Start a game dev journal immediately. Dedicate time each week to update it with your technical observations, performance tests, and design decisions. Treat it as a technical diary for your project. This helps you track game development progress effectively.

Real-World Advice from Indie Devs and Avoiding Pitfalls

Many successful indie developers swear by meticulous documentation and iterative testing. They often describe their game development logs as crucial for maintaining sanity and project coherence.

Common Pitfalls to Avoid:

  • The “Optimize Later” Trap: Believing you can just fix everything at the end. This almost always leads to massive refactoring and delays.
  • Ignoring Early Warning Signs: Dismissing minor frame drops or high memory usage during early prototyping. These are often indicators of deeper architectural issues.
  • Lack of Communication (Even with Yourself): If you’re a solo dev, inconsistent documentation means you’ll forget why you made certain decisions, leading to wasted time re-evaluating problems.

Your Path to Proactive Performance

Adopting this proactive mindset takes discipline, but the payoff is immense. You’ll spend less time frantically debugging and more time refining your gameplay. Your game will run smoother, players will be happier, and your development journey will be less stressful. Think of your game dev journal not just as a record, but as a strategic tool for lifelong learning and continuous improvement in your craft.

Ready to start your own dedicated game dev journal and streamline your project’s performance from the ground up? Begin documenting your journey, tracking your progress, and making smarter technical decisions. Our game development log tool is designed specifically to help you organize your creative process and keep a consistent record of your project’s evolution. Start your game dev journal today and build better games by visiting our tool here: Start Your Game Dev Journal.