Fixing the ‘Bored Playtesters’ in Your Game’s Core Loop
Fixing the ‘Bored Playtesters’ in Your Game’s Core Loop
Your first ten playtesters can make or break your game. You’ve poured your heart and soul into your project, crafting a core loop you believe is engaging and innovative. Then, the playtests come. Feedback is lukewarm. “It’s okay,” they say, or worse, “It’s kind of boring.”
This is a common indie dev struggle. Early boredom kills enthusiasm, warps feedback, and throws your vision into doubt. But don’t despair. Boredom is data. It’s telling you something crucial about the disconnect between your intent and the player’s reality. Let’s dissect it.
Identifying the Boredom Points
Generic feedback is useless. Dig deeper. Structure your playtests and focus your questions. Don’t ask "Did you like it?". Ask targeted questions like:
- “At what point did you start feeling less engaged?”
- “What were you expecting to happen next?”
- “If you could change one thing about the last 5 minutes, what would it be?”
- “On a scale of 1-5, how rewarding did you find [specific action]?”
The goal is to pinpoint the moment the fun stops. Be specific. Is it the tutorial? Resource gathering? Combat? Knowing the when is just as important as the why.
Analyzing Behavior, Not Just Feedback
People lie. Or, more accurately, people struggle to articulate their feelings. Watch their behavior closely. Do they fidget? Do they rush through sections? Are they constantly looking around the room? These non-verbal cues are gold.
For example, a playtester might say “The combat is fine,” but you notice them repeatedly using the same attack, ignoring other options. This isn’t fine. It’s a sign the other options aren’t viable, engaging, or even noticeable.
Don’t lead the witness. Avoid questions like "Did you find the combat system intuitive?". Observe and interpret first, then ask questions to confirm your suspicions.
Iterating Based on Data, Not Ego
This is where your vision meets reality. You have a cool mechanic you’re proud of, but players aren’t connecting with it. It’s time to be honest with yourself.
Implement small, focused changes based on your observations. Tweak values, add visual feedback, or even cut features that aren’t working.
Document everything. What changes did you make? What were your expectations? What were the actual results? Include screenshots, videos, and detailed notes. This documentation will be invaluable later.
Structuring Playtests for Maximum Insight
Effective playtesting isn’t random. Plan each session carefully.
- Start with clear goals: What specific aspect of the core loop are you testing?
- Limit scope: Don’t throw everything at the player at once. Focus on small, manageable chunks.
- Get diverse perspectives: Don’t just use your friends. Seek out players with different gaming backgrounds and preferences.
- Provide clear instructions: But don’t over-explain. Let players discover things for themselves.
- Record everything: Use screen recording software and a microphone to capture both gameplay and verbal feedback.
Avoiding Common Pitfalls
- Leading questions: As mentioned earlier, avoid framing questions in a way that suggests a desired answer.
- Ignoring non-verbal cues: Pay attention to body language and behavior, not just words.
- Defensive responses: Don’t argue with playtesters or try to justify your design decisions. Listen and learn.
- Implementing too many changes at once: Focus on one or two key changes per iteration. This makes it easier to isolate the cause of any observed effects.
- Failing to document: If you don’t write it down, it didn’t happen.
Journaling the Process
Every game development process is iterative, but most teams fail to track their iterations closely enough. A game dev journal can change this. It’s more than just a list of features you added; it’s a record of your thought process, your experiments, and your failures.
Your game dev journal should include:
- Playtest summaries: Document player feedback, observations, and interpretations.
- Change logs: Detail every change you make, no matter how small.
- “Why” statements: Explain the reason behind each change. What problem were you trying to solve?
- “What happened” statements: Record the actual outcome of each change. Did it work as expected?
- Unexpected discoveries: Note any surprising or unexpected behaviors you observed during playtesting.
Reviewing your journal regularly will reveal patterns, uncover hidden assumptions, and prevent you from repeating past mistakes. This allows for clear retrospectives and improvements.
Indie developers have found success by keeping their thoughts organized. Tracking your progress consistently provides many benefits. It helps you stay consistent with devlogs and organizes your creative process. It enables you to track your game development progress in an organized manner and make the development process significantly easier.
The game development process can be complicated and confusing. This is why a game development log is so important.
If you are looking for a structured way to track your game development journey and improve your game’s core loop based on real data, consider using a dedicated tool like our game development journal. It can help you organize your playtest data, document your iterations, and learn from your mistakes.