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Why Your Game Project Isn't Working (and Fixes)

Posted by Gemma Ellison
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August 14, 2025

Good morning, everyone. Thank you for attending this unusual press briefing. We’re here today to discuss “Chronoblast,” a project that, frankly, almost didn’t make it. This isn’t a success story from day one; it’s a post-mortem of a near-catastrophe and the lessons we learned from pulling it back from the brink.

The “Catastrophe” Unveiled

“Chronoblast” started with boundless ambition. We envisioned a time-bending, genre-blending RPG with crafting, base building, deep lore, and competitive multiplayer. Every cool idea we brainstormed, we tried to integrate. There was no clear minimum viable product (MVP); we just kept adding.

Player feedback, when we finally sought it, was often overwhelming and contradictory. Instead of focusing, we tried to accommodate everything. The internal feeling was that “starting over feels like failure.” We kept pushing, hoping sheer effort would somehow coalesce our sprawling vision into a coherent game. It didn’t. The project became an unmanageable beast, consuming time and resources without tangible progress.

Root Cause Analysis

Let’s dissect exactly why “Chronoblast” derailed. These aren’t unique problems; they’re common pitfalls in indie game development.

Scope Creep & Feature Bloat

Our initial vision was a moving target. Unchecked ideas led to an unfinishable product. We chased every shiny new mechanic, resulting in a game that was wide but not deep, with no clear hook.

Lack of Clear Vision/GDD

We started without a truly defined core loop or a clear player experience. Our Game Design Document (GDD) was a collection of disparate ideas, not a foundational blueprint. This lack of direction meant every new feature was built on shifting sand.

Poor Iteration & Feedback Loop

We resisted early signals of trouble. Ignoring feedback or trying to implement every suggestion led to bigger problems later. We weren’t iterating effectively; we were just adding layers of complexity.

Mismanagement of Time/Resources

Our planning was based on optimistic delusion, not realistic assessment. We underestimated complexity and overestimated our output, leading to burnout and missed internal deadlines. This is a common issue for solo developers who don’t track game development progress effectively.

The “Press Briefing” Pivot: Embracing the “Restart”

This is the critical juncture. What felt like failure, the necessity to fundamentally change course, was actually a strategic reset. We had to acknowledge that continuing on the same path guaranteed failure. “Starting over” wasn’t quitting; it was a pivot to viability.

The “After” – Salvaging the Project

Here’s how we rescued “Chronoblast,” moving from crisis to a manageable, focused project. These are concrete, actionable steps.

Redefining Scope & Core Loop

We ruthlessly cut features. “Chronoblast” became a single-player, narrative-driven action-adventure with time-manipulation combat at its absolute core. Everything else was stripped away or deferred. We defined the core loop: player encounters challenge, uses time powers, defeats challenge, progresses narrative.

Establishing a Living GDD (Game Design Document)

We wrote a new, concise GDD. This document wasn’t static; it was a living blueprint, focusing on the core experience. It established constraints and defined the player fantasy, serving as a constant reference point.

Implementing Agile/Iterative Development

We adopted short development cycles, typically two weeks. Each cycle ended with a playable build, even if rough, and early testing. This allowed for continuous, focused feedback and rapid adjustments. This iterative approach helped us track game development progress more accurately.

Prioritization Techniques

We adopted a strict prioritization framework, often using a “MoSCoW” method (Must have, Should have, Could have, Won’t have). This forced us to decide what truly mattered for the core experience and defer or discard anything else.

The Power of Documentation

Perhaps the most crucial change was our commitment to a game development log. Every decision, every bug, every lesson learned was documented. This included daily devlogs, design notes, and post-mortem analysis of each iteration. This transparent record allowed us to understand our past mistakes and make informed decisions moving forward. Maintaining a consistent game dev journal helped us recognize patterns, avoid repeating errors, and track our improvements.

This systematic approach to documentation, especially maintaining a comprehensive game development log, became our backbone. It allowed us to truly understand our project’s journey, identify bottlenecks, and consolidate our learnings. For solo developers looking to formalize this process and ensure consistency, having a dedicated space to record these insights is invaluable. To help you implement these crucial steps, particularly in managing your own game dev journal and tracking every aspect of your project’s evolution, consider utilizing a specialized tool. It provides a structured environment to capture your daily progress, design decisions, and lessons learned, helping you stay focused and effective. You can start building your essential game development journal today.

The Call to Action

The journey of “Chronoblast” from disaster to a focused, viable project underscores a fundamental truth: recognizing when a project is failing, understanding why, and having the courage to make drastic changes are not signs of failure. They are prerequisites for success. Embrace the pivot, document your journey, and build better games. Thank you.