3 Goal-Setting Frameworks for Indie Game Devs Avoiding False Urgency
Avoiding Indie Game Dev’s False Urgency: Goal-Setting Frameworks That Actually Work
Remember that Kickstarter? The one promising a sprawling RPG, complete with procedural generation, branching narratives, and cutting-edge graphics, all within a tight 12-month window? We all do. It raised a decent chunk of change, fueled by hype and a slick trailer.
Then, silence.
Why? False urgency. The developers set an ambitious deadline without defining achievable milestones. The Kickstarter became the goal, not a step toward a finished game. They confused enthusiasm with realistic project scoping. This “false urgency” is a silent killer in indie game development. Chasing arbitrary deadlines without a concrete, deliverable-based plan is a recipe for burnout, feature creep, and ultimately, failure.
Fortunately, there are better ways. Let’s explore three goal-setting frameworks to help you avoid this trap and build a game you can actually finish.
SMART Goals: Tailored for Game Dev
SMART goals (Specific, Measurable, Achievable, Relevant, Time-bound) are a classic for a reason. But they need tweaking for the creative chaos of game development.
- Specific: “Finish the combat system” is vague. Instead, try: “Implement basic melee combat with sword, including attack animation, hit detection, and damage calculation.”
- Measurable: Don’t just aim to “improve AI.” Define success: “AI enemies can pathfind to the player, attack within a specified range, and react to taking damage.”
- Achievable: Be brutally honest about your skill level and available time. Scaling down ambitious features is often better than not finishing anything.
- Relevant: Every goal should directly contribute to your core game loop or a key feature. Avoid distractions like optimizing textures before you even have gameplay.
- Time-bound: Give yourself realistic deadlines. Break down large tasks into smaller, time-boxed chunks. “Implement melee combat” in two weeks is better than “finish combat system eventually.”
Example: “In the next two weeks, I will implement basic melee combat with a sword, including attack animation, hit detection, and damage calculation. I’ll test that the AI enemies can take damage from this attack. This is a core gameplay mechanic for the game.”
Agile-Inspired Sprints: Iterate and Improve
Agile development, commonly used in software engineering, can be surprisingly effective for solo game developers. Adapt it using short development cycles (sprints) to focus on getting demonstrable results.
- Plan your sprint: Define a small, manageable set of tasks (user stories) to complete in a fixed time period (1-2 weeks). Write each task on a card or use a digital task board.
- Daily stand-ups (optional): Even if you’re a solo developer, take a few minutes each day to review your progress and identify roadblocks.
- Sprint review: At the end of the sprint, showcase your completed work. This builds momentum and provides a sense of accomplishment.
- Sprint retrospective: Critically evaluate what went well, what didn’t, and how you can improve your process in the next sprint. Be honest about time estimates and unforeseen challenges.
Example: A 2-week sprint goal could be “Implement basic movement and camera control for the player character.” This involves tasks like creating the player model, writing movement scripts, and setting up the camera.
Outcome-Based Planning: Focus on the “Why”
Instead of focusing solely on tasks, prioritize desired outcomes. What do you want the player to experience?
- Define your core experience: What makes your game unique? What feeling do you want to evoke?
- Identify key outcomes: What specific player actions or experiences will contribute to that core experience? For example, “The player feels a sense of empowerment when defeating a challenging enemy.”
- Plan tasks that directly enable those outcomes: Instead of just “design a boss,” focus on “design a boss fight that requires strategic use of abilities and rewards the player with a sense of accomplishment.”
Example: If your core experience is “exploring a mysterious world,” key outcomes might be “the player discovers a hidden area,” or “the player solves a puzzle that reveals a piece of lore.” Tasks would then be designed to directly enable those outcomes.
The Importance of Self-Reflection
Regardless of the framework you choose, consistent self-reflection is crucial. At the end of each day, week, or sprint, ask yourself:
- Am I making progress toward my goals?
- Are my deadlines realistic?
- Am I enjoying the process?
- What can I do to improve my workflow?
Don’t be afraid to adjust your plans as needed. Game development is an iterative process, and flexibility is key.
To truly leverage these frameworks, you need a consistent way to track your progress, document your decisions, and reflect on your workflow. A game development journal provides that space. It’s where you can record your SMART goals, plan your sprints, and analyze your outcomes. It allows you to see patterns in your workflow, identify bottlenecks, and ultimately become a more efficient and effective developer.
Ready to transform your game development process? Start tracking your game dev goals today with our journaling tool: topical seo-friendly link text