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Why In-Game Tutorials Might Be Better Than Manuals

Posted by Gemma Ellison
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August 11, 2025

Why In-Game Tutorials Might Be Better Than Manuals

Ditching chunky manuals for in-game tutorials is a game-changer for indie developers. Players want to jump in and play, not read a textbook before their first move. Crafting intuitive in-game tutorials means guiding players naturally without overwhelming them or making them feel patronized.

A common pitfall is information dumping, where players are hit with too much text at once. Another mistake is assuming prior knowledge; not every player has touched a controller before. Effective tutorials integrate learning seamlessly into gameplay, using visual cues and progressive disclosure to teach.

Show, Don’t Tell: Guided Interactions

Instead of text boxes explaining how to jump, design a small gap players must cross. This forces them to naturally discover the jump mechanic. Use visual cues like glowing platforms or subtle animations to highlight interactive elements.

Leverage level design for organic learning. Introduce new mechanics in isolated, safe environments before integrating them into complex scenarios. A common mistake is introducing multiple mechanics at once, which can confuse players.

For example, a puzzle game might introduce a single block-pushing mechanic in the first room. Once mastered, the next room introduces a switch that interacts with the blocks. This builds knowledge incrementally.

Progressive Disclosure and Contextual Teaching

Progressive disclosure means revealing information only when it’s relevant. Don’t show the entire ability tree in the first minute; unlock skills as players progress. This keeps the information digestible and prevents decision paralysis.

Contextual teaching ties learning directly to immediate needs. If a player needs to use a specific item, the tutorial prompt appears exactly when that item is available or required. Avoid generic pop-ups that lack context.

A trap many developers fall into is creating a separate “tutorial level.” Integrate learning directly into the opening levels of your game. This feels less like a chore and more like part of the adventure.

The Power of Iterative Testing

Tutorial design is not a one-and-done process. Iterative testing is crucial for refining your approach. Observe how real players interact with your tutorial; their struggles reveal design flaws.

Set up playtests with fresh eyes, ideally people who have never played your game. Note where they get stuck, what they skip, and what confuses them. This feedback is invaluable for improvement.

One pitfall is relying solely on your own judgment; as the developer, you already know too much. External perspectives highlight blind spots in your teaching methods.

Documenting Your Tutorial Design Process

To truly master tutorial design, start documenting your iterations. Keep a detailed game dev journal of what you tried, why you changed it, and what the player feedback was. This creates a valuable historical record of your design decisions.

Tracking player drop-off points is essential for refining your teaching methods. If players consistently abandon your game at a certain point, it often indicates a tutorial failure. Your game development log can help you pinpoint these issues.

For example, if you notice players struggling with inventory management, your game development journal can record your attempts to simplify the UI or add clearer visual cues. This systematic approach to tracking game development progress is key.

A game dev journal helps you stay consistent with your devlogs and organize your creative process. It’s a central place to record ideas, track changes, and reflect on what worked and what didn’t. This not only refines your tutorials but also improves your overall design skills.

To effectively log your design iterations and player feedback, ensuring your tutorials evolve effectively, consider using a dedicated tool like our game development journal. It’s designed to help you maintain a clear, organized record of your progress and insights.