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Best Practices: 5 Tips for Indie Game Feature Cutting

Posted by Gemma Ellison
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July 29, 2025

When Less is More: 5 Ways to Cut Features and Save Your Indie Game

Remember "Starlight Empires"? It was the darling of Kickstarter back in 2018. Promising a sprawling procedurally generated universe, intricate economic systems, and real-time strategic combat, it raised over $200,000. Fast forward to 2024, and “Starlight Empires” is vaporware. The single developer, overwhelmed by the sheer scope of promised features, burned out. Scope creep killed “Starlight Empires,” a fate many indie games suffer. Learning to cut features is harder than adding them.

So, how do you avoid becoming another cautionary tale? Here are five practical tips for ruthless feature cutting:

1. Prioritize Your Core Game Loop

What’s the absolute core of your game? What single action or series of actions will players repeat over and over? This is your core loop. All features must support and enhance this loop.

Imagine you’re building a puzzle game. The core loop is identifying patterns, manipulating pieces, and solving the puzzle. A sprawling narrative with branching dialogue trees, while interesting, doesn’t directly support this core loop. Cut it. Focus on level design, intuitive controls, and satisfying puzzle mechanics.

If a feature doesn’t directly enhance the core experience, it’s a prime candidate for the chopping block. Be brutal.

2. Measure the Impact on Player Experience

Every feature should demonstrably improve the player experience. But how do you measure that? Through playtesting.

Don’t rely on your gut feeling. Get your game in front of real players as early as possible. Watch them play. Note where they struggle, what they enjoy, and what they ignore. If a feature you thought was crucial is consistently overlooked or causes frustration, it needs to go.

Think about the original “Minecraft.” It didn’t launch with a complex crafting system or a billion different block types. It started with a simple core loop: mine, craft, build. Features were added incrementally based on player feedback and their impact on the core experience.

3. Estimate Development Time (Then Double It)

Be realistic about development time. Every feature takes time – more time than you think. Accurately estimating development time is crucial for avoiding scope creep.

Take every feature and estimate the time required for design, implementation, testing, and polishing. Then, double that number. Seriously. Unforeseen problems always arise.

Once you have realistic time estimates, compare them to the potential impact on player experience. Is that complex crafting system worth six months of development time if only a small percentage of players will actually engage with it? Probably not.

4. Embrace Data-Driven Decisions

Gut feelings are great for initial brainstorming, but they shouldn’t be the basis for feature decisions. Use data.

Track player behavior. Use analytics tools (even simple ones) to see which features are used, how often, and for how long. Run A/B tests to compare different versions of a feature. Collect feedback through surveys and forums.

Data provides objective evidence to support your decisions. It helps you identify which features are truly valuable to players and which are just time sinks.

Remember, it’s about making informed choices, not following trends blindly.

5. Document Your Feature-Cutting Journey

Cutting features is a learning process. Document everything. Write down why you initially wanted to include a feature, why you ultimately decided to cut it, and what you learned from the experience.

This documentation will be invaluable in future projects. It will help you avoid making the same mistakes again. Reflect on what was valuable or problematic when considering cutting a feature and what new perspectives you can take on those choices. It’ll also give you a better understanding of your own development process.

For instance, if your game has a feature in which the game’s NPC shops are constantly running out of stock, and you choose to remove that feature, document why.

This is where a dedicated game dev journal can be incredibly helpful. A game development log isn’t just about tracking progress; it’s about analyzing your decisions and learning from your mistakes. If you want to stay organized, learn from your past, and avoid scope creep in the future, check out our Indie Dev Journal.

By following these tips, you can avoid the feature creep trap and ship a focused, polished, and successful indie game. Remember, sometimes the best features are the ones you leave out.