"Build It and They Will Come?" - Why Indie Marketing Tutorials Fail
“Build It and They Will Come?” - Why Indie Marketing Tutorials Fail
The indie game dev landscape is littered with abandoned projects and unplayed masterpieces. We’ve all seen it. The culprit isn’t always a bad game. Often, it’s a marketing strategy built on flimsy foundations and generic advice.
The Siren Song of Simple Solutions
Indie marketing tutorials are everywhere. They promise overnight success with simple formulas: “Tweet 5 times a day!” “Use these 10 hashtags!” “Email every press contact!” The problem? These are tactics, not strategies.
These tutorials frequently fail because they oversimplify a complex process.
They strip away the crucial context of genre, budget, and target audience. A puzzle game aimed at casual mobile players requires a drastically different approach than a hardcore strategy title on Steam. Applying the same cookie-cutter advice to both is a recipe for disaster.
The Generic Social Media Trap
Social media is vital, but it’s not a magic bullet. Many tutorials push generic strategies.
One size does not fit all.
I’ve seen countless developers fall into the trap of posting random content hoping for engagement. Screenshots without context, generic “look at my game!” posts, and endless retweet chains clog timelines and achieve nothing. A better tactic? Craft content that resonates with your target audience. Share development insights, behind-the-scenes glimpses, or even create memes related to your game’s themes.
Remember that time my team was working on a pixel art platformer? We started posting short animation loops showcasing challenging level designs. Engagement skyrocketed because it gave potential players a taste of the gameplay and difficulty.
The Press Outreach Black Hole
Another common pitfall is ineffective press outreach. Indie devs are told to “find press contacts and email them your game.” This usually ends in silence.
Why? Because journalists are bombarded with pitches daily. Generic emails filled with vague promises are immediately deleted.
Personalize your outreach. Research publications and writers who cover similar games. Craft a concise, compelling pitch highlighting what makes your game unique and why their audience would care. Don’t spam.
Ignoring Market Research
Before launching any marketing campaign, conduct thorough market research. Understand who your target audience is, where they spend their time online, and what kind of games they enjoy.
Many indie devs skip this crucial step, assuming they know their audience. This leads to wasted time and resources targeting the wrong people.
A friend of mine launched a retro-style RPG without researching the market. He assumed there was a large audience for that genre. While a market exists, it was much smaller than he anticipated. His marketing efforts failed to reach the right players.
The USP Void
Your Unique Selling Proposition (USP) is what sets your game apart from the competition. Indie marketing tutorials often neglect this crucial aspect.
What makes your game special? Why should players choose it over the thousands of other games available? Figure this out, and then communicate it clearly in all your marketing materials.
If you can’t articulate your USP, you’re selling just another game.
The Follower Count Delusion
Many tutorials focus on gaining followers as the primary measure of success. This can be misleading. A large follower count doesn’t guarantee sales.
I know devs with thousands of followers who can’t sell more than a few copies of their games. Focus on building a genuine community of engaged players. Engage with followers, respond to comments, and create a space where they feel valued. A smaller, more active community is far more valuable than a large, passive one.
Building Community Before Launch
Start building your community long before your game launches. Share your development progress, ask for feedback, and involve your audience in the creation process. This creates a sense of ownership and excitement.
The time to start building a community isn’t when the game is done. It’s when you first have something interesting to show.
Actionable Steps for Indie Devs
Avoid falling into these traps by taking a more strategic approach to marketing.
First, research your market. Understand your target audience and their preferences.
Next, identify your USP. What makes your game special and why should people play it?
Then, build a community early on. Engage with your audience and create a space where they feel valued.
Finally, tailor your marketing efforts to your specific project. Don’t rely on generic advice. Experiment, analyze your results, and adjust your strategy as needed. Marketing is a marathon, not a sprint.
Stop chasing empty metrics and start building meaningful connections with your target audience. It’s the only way to cut through the noise and get your game noticed.