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Ditch the Grid: Why Indie RPGs Need Free-Form Movement in 2024

Posted by Gemma Ellison
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June 12, 2025

The year is 2024. Why are indie RPGs still clinging to tile-based movement like a life raft in a swimming pool?

It’s time to cut the cord. Free-form movement isn’t just a cosmetic upgrade; it’s a fundamental shift that unlocks creative combat, immersive exploration, and deeper player expression.

Here’s why indie RPGs need to ditch the grid and embrace the freedom of movement:

1. Combat Evolved: From Chessboard to Dance Floor

Tile-based combat feels like a slow-motion chess game. It’s strategic, sure, but often predictable and lacking the dynamism that makes real-time combat engaging.

Free-form movement turns the battlefield into a dance floor. Characters can weave, dodge, and flank with precision, opening up tactical possibilities that are simply impossible on a rigid grid.

Consider Divinity: Original Sin 2. While technically turn-based, its environmental interactions and character positioning feel incredibly dynamic thanks to free-form movement within that turn-based structure. This system allows for creative strategies involving fire, water, and elevation changes, all dependent on precise character placement.

Pillars of Eternity uses a real-time with pause system coupled with mostly free-form movement. The result is a more fluid combat experience where positioning and terrain matter significantly.

The challenge is in AI design. Developers need to create intelligent enemy AI that can effectively use free-form movement to their advantage, avoiding predictable patterns and forcing players to adapt. A common pitfall is creating enemies that simply rush the player, negating the tactical advantages of free movement.

2. Exploration Unleashed: Discover the Details

Tile-based movement often leads to environments that feel artificial and constrained. Every object is perfectly aligned to the grid, eliminating the organic feel of a real world.

Free-form movement allows for a more nuanced and detailed approach to level design. Environments can be more irregular, with objects placed in a way that feels natural and believable.

Imagine exploring a dense forest where every tree is perfectly aligned to a grid. Now imagine the same forest with trees scattered organically, creating winding paths and hidden clearings.

This difference is subtle but powerful. Free-form exploration can create a sense of wonder and discovery that tile-based movement simply can’t match.

A perfect example is the Witcher 3. While not strictly an indie game, its open-world design and free-form movement allow players to truly lose themselves in the world. The environments feel lived-in and authentic, thanks to the meticulous placement of objects and the absence of a rigid grid.

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