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Top 3 Journaling Tactics to Finish Your Solo Game

Posted by Gemma Ellison
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August 4, 2025

“Project Phoenix” Postmortem: Where Did Our Solo Game Go Wrong?

“Another one bites the dust,” Mark sighed, staring blankly at the Unity editor.

Sarah, his friend and fellow solo developer, nodded grimly. “Project Phoenix…more like Project Icarus. Flew too close to the sun and crashed.”

They’d been working on the game, a promising pixel-art RPG, for over a year. Now, it was abandoned, a graveyard of half-finished features.

“Seriously, what happened?” Mark asked, running a hand through his hair. “We had a solid concept, early positive feedback…then everything just spiraled.”

Sarah leaned forward. “I think… I think we lost sight of what we were building. Scope creep ate us alive. Remember when we decided to add the crafting system? And then the fishing mini-game? And the entire romance subplot?”

Mark groaned. “Each feature seemed cool on its own! But they weren’t part of the original vision. It was feature bloat, plain and simple.”

“Exactly! And without a clear record, we just kept adding, kept changing our minds. Motivation tanked when we realized how much was left to do. I think we needed a better game dev journal.”

Mark nodded in agreement. “A game development log… a way to track our progress and stick to the original plan. It’s clear we needed something to help us avoid those pitfalls. So, what should we have done differently?”

Three Journaling Tactics That Could Have Saved Project Phoenix

Sarah paused, gathering her thoughts. “Okay, here’s what I’ve learned from this disaster. Three journaling tactics that I swear I’ll use on my next solo project. Consider them lessons bought with blood, sweat, and tears.”

1. Defining and Tracking Core Vision

“First, and most importantly, we needed a clearly defined and constantly tracked core vision statement,” Sarah declared. “That’s how you fight scope creep before it even starts.”

“Okay, so, more than just a vague idea in our heads?” Mark asked.

“Way more. Think of it as your game’s north star. Every feature, every design decision, should align with that vision.”

Actionable Steps:

  • Write a concise vision statement: In one or two sentences, describe the core experience you want players to have. For example, “Project Phoenix aims to provide a challenging, story-driven RPG experience with strategic turn-based combat and meaningful character choices.”
  • Create a “Vision Filter” document: This is a simple checklist. Before implementing any new feature, ask:
    • Does this enhance the core experience defined in the vision statement?
    • Does this add unnecessary complexity or deviate from the original goals?
    • What will this change in the schedule/budget?
  • Regularly review the vision statement: At least once a month, revisit your vision. Are you still on track? Has your understanding of the game evolved? If so, carefully consider revising the statement, but be aware of the implications.

“We could have avoided so many detours if we’d had that vision filter,” Mark lamented. “The fishing mini-game definitely wouldn’t have made the cut.”

2. Daily Progress & Roadblock Logging

“Next, we needed a consistent system for logging our daily progress and any roadblocks we encountered,” Sarah continued. “This is how you maintain momentum and solve problems efficiently.”

“I kind of just… worked and hoped for the best,” Mark admitted.

“That’s a recipe for burnout and stagnation. A daily game development log forces you to reflect on what you’ve accomplished and identify any challenges that are holding you back.”

Actionable Steps:

  • Create a simple log template: Include sections for:
    • What I accomplished today
    • What I learned today
    • What roadblocks I encountered
    • What I plan to do tomorrow
  • Be specific: “Worked on combat” is not helpful. “Implemented the enemy AI for the goblin archers, but having issues with their targeting logic” is much better.
  • Focus on problem-solving: Don’t just list roadblocks. Brainstorm potential solutions. Research relevant techniques. Document your experiments.

“This sounds useful. And thinking about how much time I spent stuck on that one bug I couldn’t figure out for a week, only to realize it was a simple typo… Ugh.”

This is where a tool designed for the job can make a HUGE difference. Try our journaling tool to keep track of your game dev progress! It has the features you need to start logging your daily progress, identifying roadblocks, and keeping track of your ideas in one place!

3. Weekly Retrospectives and Milestone Reviews

“Finally, and this is crucial for long-term success, we needed regular retrospectives and milestone reviews,” Sarah emphasized. “This is how you identify patterns, adjust your course, and prevent small problems from becoming major crises.”

“Retrospectives? Like… looking back at what we did?” Mark asked.

“Exactly! Take some time each week to step back and analyze your progress. Are you consistently falling behind schedule? Are you constantly encountering the same types of problems? Are you still excited about the project?”

Actionable Steps:

  • Schedule a weekly retrospective: Set aside 1-2 hours each week to review your progress.
  • Ask key questions:
    • What went well this week?
    • What could have gone better?
    • What did I learn?
    • Are there any patterns emerging?
    • Is the game still aligned with my vision?
  • Plan for milestones: Break down your game development into smaller, achievable milestones (e.g., “Complete combat system prototype,” “Implement first level”). After each milestone, conduct a more in-depth review.
  • Be honest with yourself: If you’re consistently struggling with a particular aspect of the game, it might be time to simplify it, delegate it, or even cut it entirely.

“Looking back, I can see so many missed opportunities to course-correct,” Mark said, shaking his head. “We just kept charging forward, even when the warning signs were flashing red.”

A New Beginning

Sarah smiled sadly. “Well, Project Phoenix may be dead, but the lessons we learned are invaluable. Next time, we’ll be armed with a clear vision, a detailed game dev journal, and a proactive approach to problem-solving.”

Mark nodded, a glimmer of hope returning to his eyes. “Next time, we’ll build a game that actually sees the light of day.”