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When to Use Kanban Instead of a Waterfall for Game Dev

Posted by Gemma Ellison
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July 29, 2025

When to Use Kanban Instead of a Waterfall for Game Dev

Imagine building a brick wall. Waterfall is like laying out the entire blueprint beforehand, ordering all the bricks, and then building it layer by layer, exactly as planned. Kanban, on the other hand, is like having a pile of bricks and deciding what section to build next based on what you need most and what’s easiest to tackle at that moment.

Choosing between Waterfall and Kanban is a crucial early decision that quietly shapes the rest of your game development project. Pick the wrong one, and you risk frustration, wasted effort, and a game that doesn’t live up to its potential.

The Pain of Picking the Wrong Methodology

How often have you started a game with a detailed design document, only to realize halfway through that your initial vision doesn’t quite work? Sticking rigidly to a Waterfall approach in these situations can be agonizing. You’re forced to either rework large chunks of the project, delaying everything, or release a game that feels compromised.

Indie developers often fall into the trap of Waterfall because it feels organized. It promises structure, which is appealing when you’re facing the chaos of game development. However, the inherent fluidity of game design – constant playtesting, new inspirations, and unexpected challenges – clashes with Waterfall’s inflexible nature.

Why Waterfall Can Fail Indie Games

The biggest pitfall is assuming your initial game design is set in stone. Games evolve! Mechanics that seem great on paper might feel clunky in practice. Features you thought were essential might turn out to be unnecessary.

Waterfall struggles to adapt to these discoveries. Imagine realizing halfway up your brick wall that you need an archway. With Waterfall, tearing down sections and rebuilding is a nightmare. With Kanban, you can adjust the plan and incorporate the archway without disrupting the entire project.

Another common issue is scope creep. With Waterfall, adding “just one more feature” late in development can throw everything off schedule and budget. Kanban allows you to prioritize and adjust scope as needed, keeping the project manageable.

Kanban: Embrace the Iterative Approach

Kanban, with its focus on continuous flow and iterative development, is often a better fit for indie game development. It allows you to:

  • Respond to feedback quickly: Implement changes based on playtesting and user input without derailing the entire project.
  • Prioritize effectively: Focus on the most important features first, ensuring a playable and enjoyable core experience.
  • Adapt to new ideas: Integrate fresh concepts and mechanics as they arise, making your game more innovative and engaging.
  • Avoid burnout: By breaking down the work into smaller, manageable tasks, Kanban helps prevent the overwhelming feeling of a huge, monolithic project.

Extracting Insights from Your Game Dev Journal

So, how do you decide which methodology is right for your project? This is where your game dev journal becomes invaluable. A game development log acts as your personal history book, documenting your wins, losses, and learnings. Looking back at previous projects, ask yourself:

  • How often did my initial design change? If you consistently deviate from your original plans, Waterfall is likely not the best choice.
  • How much time did I spend reworking features? A high number indicates a need for a more flexible methodology.
  • What were the biggest roadblocks I faced? Did inflexible deadlines or rigid planning contribute to these challenges?

For example, an indie developer’s journal entry might read: “Week 4: Spent the entire week trying to force the combat system to work as designed. It feels clunky and unresponsive. Wish I had playtested this earlier.” This entry clearly suggests the need for a more iterative approach like Kanban.

Another entry: “Month 2: Added a new gameplay mechanic based on player feedback. Required significant refactoring of existing code and delayed the project by two weeks.” This highlights the difficulty of adapting to change within a Waterfall framework.

By analyzing these patterns, you can gain valuable insights into your development style and identify the methodology that best suits your needs.

Actionable Tips for Choosing Your Methodology

  1. Start small. If you’re unsure, begin with a small, well-defined project using Waterfall to gain experience.
  2. Prototype early and often. Regardless of your chosen methodology, create prototypes to test your core mechanics and gather feedback as soon as possible.
  3. Be honest about your limitations. Don’t choose Waterfall simply because it sounds professional. Choose the methodology that you can realistically implement and maintain.
  4. Document everything. Keep a detailed game development log to track your progress, challenges, and learnings. This will be invaluable for future projects.
  5. Embrace change. Be willing to adapt your plans as your game evolves.
  6. Consider a hybrid approach. You can combine elements of Waterfall and Kanban to create a methodology that works best for your specific needs. For instance, you could use Waterfall for high-level planning and Kanban for day-to-day task management.

Consistency is key to a successful game dev journal. Dedicate a few minutes each day or week to document your progress, challenges, and learnings. Over time, this will provide invaluable insights into your development process.

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