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"Kickstarter Died? Treat Tutorials Like UX, Not Manuals."

Posted by Gemma Ellison
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July 27, 2025

Kickstarter’s algorithm shift changed everything. Remember the golden age of guaranteed funding? Those days are largely over.

Now, discoverability is a brutal uphill battle. It’s not enough to build a great game; you have to get people to play it, and fast.

Tutorials: Your New Marketing Secret Weapon

Stop thinking of tutorials as post-release documentation. They’re your first impression, your core marketing demo, and your key to player retention.

Treat tutorials like UX. It sounds simple, but most developers treat tutorials like glorified manuals, listing features instead of teaching core loops.

I’ve seen countless promising indie games sink because their tutorials were afterthoughts. Players bounce, refund rates skyrocket, and your meticulously crafted world gathers digital dust.

Tutorialized UX: What Does It Actually Mean?

It’s about weaving the tutorial seamlessly into the game experience. It’s about teaching by doing, not by telling.

Forget walls of text. Forget disembodied voices explaining complex systems.

Think Portal. You learned how to use the portal gun through carefully designed puzzles that never felt like a tutorial.

That’s the gold standard.

Another example: Baba is You. The game’s core mechanic, rewriting the rules of the game itself, is taught organically through levels that introduce new concepts gradually.

You never feel lectured; you feel empowered.

I once worked on a strategy game where the initial tutorial was a text dump explaining 20 different resource types. Player drop-off was insane. We redesigned it as a series of mini-missions, each focusing on a single resource and its strategic use. Retention jumped 30%.

That’s the power of tutorialized UX.

Common Tutorial Mistakes (and How to Fix Them)

Information overload is the biggest killer. Introduce concepts one at a time. Let players master each element before moving on.

Avoid the “talking head” syndrome. Long stretches of dialogue or narration are boring. Let the game do the talking.

Don’t assume players know anything. Even experienced gamers appreciate a gentle introduction. Assume zero prior knowledge and build up from there.

Lack of interactivity is a death sentence. Tutorials should be hands-on. Let players experiment, make mistakes, and learn from them.

Neglecting feedback is another huge mistake. Provide clear, concise feedback on player actions. Tell them why something worked or didn’t work.

One indie dev I know launched a beautiful RPG, but the combat tutorial was a confusing mess of button prompts and abstract concepts. Players were getting slaughtered and had no idea why. They quit. The game is now abandoned.

Tutorials as Marketing: Building Community and Gathering Feedback

Treat your tutorial as a playable demo. Let players showcase their progress and share their early experiences.

Encourage them to create content. A well-designed tutorial can generate hype and attract new players.

Use tutorial data to improve your game. Track player progress, identify pain points, and iterate on your design.

Your tutorial is a goldmine of data. Use it.

Run beta tests focused solely on the tutorial. Get feedback from new players and iterate rapidly.

Implement a feedback mechanism directly in the tutorial. Let players submit bug reports, suggestions, and comments.

Think about incentivizing tutorial completion. Offer rewards or unlocks for finishing the tutorial. This can help boost retention and encourage players to explore the game.

Practical Steps for Implementing Tutorialized UX

Start with a clear learning objective. What do you want players to know by the end of the tutorial?

Break down complex systems into smaller, manageable chunks. Focus on teaching one core mechanic at a time.

Design engaging exercises that reinforce key concepts. Make learning fun and interactive.

Provide clear, concise feedback on player actions. Tell them why they succeeded or failed.

Iterate based on player feedback. Continuously refine your tutorial to improve the learning experience.

Test, test, test. Get as many fresh eyes on your tutorial as possible.

Remember, your tutorial is not a chore. It’s an opportunity. It’s your chance to make a great first impression and turn potential players into lifelong fans. It’s time to start treating it that way.