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Launching Your First Game: A Solo Dev's Practical Guide

Posted by Gemma Ellison
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August 18, 2025

Launching Your First Game: A Solo Dev’s Practical Guide

Launching your first game as a solo developer or student is a significant milestone. It’s not just about making a game; it’s about seeing a project through to completion and getting it into players’ hands. This guide offers direct, actionable advice to help you navigate the process without getting lost.

Validate Your Idea Early

Before you write a single line of code, validate your game idea. Don’t fall in love with an idea before you know if anyone else cares about it. Share your core concept with others and get honest feedback.

Ask specific questions to gauge interest and identify potential issues early on. A simple concept document or even a quick prototype can reveal a lot about your game’s viability.

Master Scope Management

Feature creep is the silent killer of solo projects. Your first game should be small, focused, and achievable. Resist the urge to add ‘just one more feature.’

Define your minimum viable product (MVP) and stick to it rigorously. This means identifying the absolute core mechanics and content required for a complete, playable experience.

Tools like Wayline’s Blueprint can help you outline your Game Design Document (GDD) efficiently, ensuring you maintain a clear scope. A well-defined GDD acts as your north star, guiding development and preventing unnecessary diversions.

Prioritize Essential Assets

As a solo developer, you can’t create everything from scratch. Focus your efforts on unique assets that define your game’s identity. For everything else, leverage existing resources.

Wayline’s Strafekit offers a wide range of royalty-free assets, from 2D sprites to 3D models and audio. Using pre-made assets for common elements saves immense development time and allows you to focus on gameplay.

Remember, a polished game with good placeholder art is better than an unfinished game with perfect custom assets. Iteration speed is crucial for solo developers.

Build a Small Community

Even before launch, start building a small audience. Share progress updates on social media, developer forums, or a dedicated blog. Engage with early followers and incorporate their feedback.

Your first players will be your most valuable advocates. They can provide crucial insights and help spread the word when you launch.

Consider using a platform like Wayline’s Devpage to consolidate all your game projects in one place, making it easy for potential players and collaborators to see your work.

Plan Your Launch Strategically

Launching isn’t just hitting a button; it’s a multi-step process. Research your target platforms and understand their submission requirements and marketing tools. Steam, itch.io, and mobile stores each have unique considerations.

Prepare your store page assets, including screenshots, trailers, and compelling descriptions, well in advance. A strong store page is your primary marketing tool.

Set realistic expectations for your first launch. It’s about learning the process, gaining experience, and getting your game out there, not necessarily about instant commercial success. Treat it as a valuable learning opportunity.

Embrace Iteration and Feedback

Post-launch, collect feedback from players. Listen to criticism, identify recurring issues, and prioritize updates. Your game will continue to evolve after release.

Don’t be afraid to make adjustments based on player data and community sentiment. Continuous improvement is key to long-term engagement.

Avoid Burnout

Solo development is a marathon, not a sprint. Set realistic work hours, take regular breaks, and maintain a healthy work-life balance. Burnout is a common pitfall that can derail even the most promising projects.

Celebrate small victories and acknowledge your progress. The journey of making and launching a game is challenging but incredibly rewarding. Focus on sustainable habits to ensure you can see your project through to completion and beyond.

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