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Less is More: How Limiting Customization Can Increase Player Engagement

Posted by Gemma Ellison
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April 25, 2025

The siren song of limitless options. We’ve all been lured by it, particularly in video games. Character creation screens stretch into eternity, offering sliders for everything from earlobe shape to the precise shade of nostril pigment. But is this truly what we want? Or are we drowning in a sea of superficial choices, yearning for the shore of focused gameplay?

I argue that less is indeed more. Limiting excessive player customization in video games can actually increase player engagement. It’s a controversial stance, I know. But I’ve felt the liberating power of constraints, both as a gamer and a developer.

The Paradox of Choice and Decision Fatigue

The modern gamer is spoiled for choice. Open-world RPGs boast sprawling skill trees, weapon modification systems rivaling actual engineering feats, and character customization options that could keep you occupied for hours before you even fire up the main quest. This feels empowering.

But psychologists have long understood the “paradox of choice.” More options don’t necessarily lead to greater satisfaction. Instead, they can trigger decision fatigue, anxiety, and ultimately, paralysis.

Think about it. How many times have you spent longer agonizing over your character’s hairstyle than actually playing the game? I know I have. This isn’t fun; it’s a chore disguised as freedom.

A prime example is Cyberpunk 2077. Despite its expansive character creator, many players ended up defaulting to pre-made options simply to bypass the overwhelming complexity. The result? A sense of disconnection from their character, despite the illusion of unparalleled control.

Streamlining the Experience: Focus and Immersion

By limiting customization, developers can force players to make meaningful choices within a smaller, more impactful space. Imagine a game where you select from a handful of distinct character archetypes, each with its own unique strengths and weaknesses.

This approach instantly focuses the player’s attention. Instead of min-maxing stats on a blank slate, they’re forced to consider how a pre-defined character fits into the game world and how their choices within the game can shape their identity. This encourages deeper roleplaying and immersion.

Disco Elysium is a masterful example. You don’t meticulously sculpt your character’s face, but the skills you choose at the beginning, and the dialogue options you pursue, profoundly shape your detective’s personality and the story itself. The limitations become the canvas for true expression.

The Developer’s Perspective: Resource Allocation

Beyond player psychology, there’s also the practical matter of resource allocation. Every hour spent designing, implementing, and testing elaborate customization systems is time not spent on core gameplay, narrative, and world-building.

Consider the opportunity cost. Could those resources have been better used to create more compelling quests, refine combat mechanics, or add depth to the game’s lore? I’d argue that in many cases, the answer is a resounding yes.

A smaller, more focused team can often deliver a tighter, more polished experience than a larger team spread thin across a vast landscape of features. Hades, for instance, prioritizes engaging gameplay and a compelling narrative loop over extensive customization, resulting in a highly addictive and rewarding experience.

Overcoming the Fear of “Less”

The biggest challenge, of course, is convincing both developers and players that limiting customization isn’t a compromise. It’s a design choice, one that can ultimately lead to a more engaging and satisfying experience.

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