Lost Ideas Found: My Dev Timeline Saved My Game.
Lost Ideas Found: My Dev Timeline Saved My Game
We’ve all been there. Bursts of inspiration hit, you feverishly sketch out a game mechanic, a compelling character backstory, or a unique level design. Then, life happens. Deadlines loom, new ideas crowd your headspace, and those initial sparks fade into the background. Before you know it, your game feels generic, lacking the originality you envisioned.
I almost lost my game that way. I was months into development on “Echo Bloom,” a puzzle platformer, when I hit a wall. I knew something was missing, but I couldn’t pinpoint it. The levels felt bland, the story felt thin, and the core mechanic, while functional, lacked that “wow” factor. Frustration mounted. I considered scrapping the project entirely.
Then, I stumbled upon an old notebook filled with early concepts and design sketches. It was a chaotic mess, but buried within were the very ideas I had discarded months ago. Revisiting those forgotten gems completely revitalized my project. I realized I had inadvertently thrown away some of my best work.
This near-disaster taught me a valuable lesson: documenting your game development progress isn’t just good practice; it’s essential for preserving your creative vision. That’s why I now swear by maintaining a detailed “Dev Timeline.”
What is a Dev Timeline?
A Dev Timeline is essentially a game development log on steroids. It’s more than just a list of tasks completed; it’s a record of your creative journey, capturing every idea, experiment, and decision made throughout the development process. Think of it as your game’s autobiography.
My Dev Timeline: Progress Breakdown
Here’s how I structured my Dev Timeline, and how it ultimately saved "Echo Bloom":
The Brainstorming Phase: This section included everything from initial concept sketches to rough story outlines. I even documented my initial (terrible) attempts at naming the game.
- Example: Early sketches of the protagonist showed her with a completely different hairstyle and color palette. Revisiting these inspired me to incorporate a more vibrant, stylized look that better reflected the game’s themes.
- Pitfall: Don’t just write down the idea; explain why you had it. Future you will thank you. I initially discarded a mechanic that involved manipulating gravity because I didn’t document my reasoning behind it. Months later, when I rediscovered it, I had no context and almost threw it away again.
The Prototyping Phase: Here, I documented my experiments with different mechanics and gameplay systems. I included code snippets, screenshots of early builds, and notes on what worked and what didn’t.
- Example: I had completely forgotten about a prototype mechanic that allowed the player to create temporary platforms using light. Revisiting this idea led to a core puzzle element in the final game.
- Pitfall: Don’t be afraid to include failures. Documenting why something didn’t work is just as valuable as documenting why something did. I wasted a week trying to reimplement a discarded physics system before I found my notes explaining why it was fundamentally incompatible with the game’s core mechanics.
The Production Phase: This section focused on tracking progress on specific tasks, such as level design, character modeling, and sound design.
- Example: I documented my reasoning behind choosing a particular color palette for each level. When I felt the game was looking dull, I referred back to my original notes and realized I had strayed from my initial vision.
- Pitfall: Be consistent. Even if you only spend 15 minutes working on the game, take a few minutes to update your timeline. Skipping updates will lead to gaps in your memory and make it harder to track your progress. Many indie devs start strong and lose interest - don’t let this happen!
The Iteration Phase: This is where I tracked feedback from playtesters and documented my changes based on that feedback.
- Example: Playtesters found a particular puzzle confusing. I reviewed my Dev Timeline to see how I originally intended the puzzle to be solved, and I realized I had inadvertently made it too complex. I simplified it based on my original design, and the feedback improved dramatically.
- Pitfall: Don’t dismiss feedback out of hand. Even if you disagree with a suggestion, document it and consider why the playtester felt that way. They might be pointing out a problem you haven’t noticed.
Benefits of Revisiting Old Ideas
- Spark Originality: Buried within your discarded ideas might be the unique element that sets your game apart.
- Solve Design Roadblocks: Sometimes, the solution to a current problem lies in a previously discarded approach.
- Add Depth: Revisiting old ideas can help you build upon existing concepts and create a richer, more nuanced game experience.
- Prevent Reinventing the Wheel: Avoid wasting time and effort re-exploring ideas you’ve already tried and discarded.
How to Create Your Own Dev Timeline
- Choose Your Tool: Use whatever works best for you. A simple text file, a dedicated note-taking app, or even a physical notebook can all work. I personally prefer a digital tool for easy searching and organization.
- Establish a Structure: Decide on the key phases or categories you want to track (e.g., Brainstorming, Prototyping, Production, Iteration).
- Be Consistent: Set aside time each day or week to update your timeline. Even a few minutes of documentation can make a big difference.
- Don’t Be Afraid to Be Detailed: The more information you capture, the better. Include sketches, code snippets, screenshots, and notes on your thought process.
- Review Regularly: Schedule time to review your Dev Timeline. You might be surprised at what you find.
Maintaining a Dev Timeline saved “Echo Bloom” from mediocrity. It allowed me to rediscover lost ideas, solve design roadblocks, and ultimately ship a game I’m proud of. It’s a practice I highly recommend to any game developer, especially those working on solo or indie projects.
Ready to take your game development to the next level? Start documenting your progress today with our game development journal. It’s designed to help you track your ideas, stay organized, and ultimately, create better games.