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Marketing Games on Social Media: A Developer's Guide to Building Hype

Posted by Gemma Ellison
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November 11, 2025

Marketing Games on Social Media: A Developer’s Guide to Building Hype

Indie game developers face a crowded market. Effective social media marketing is no longer optional; it is essential for visibility and community building.

This guide outlines actionable strategies to build hype for your game and convert followers into dedicated players.

Understand Your Platform and Audience

Each social media platform serves a different purpose and audience. Tailor your content to fit the platform’s native style and user expectations.

Research where your target players spend their time online. Focus your efforts on the platforms where you can achieve the most impact.

For example, TikTok thrives on short, engaging video clips, while Twitter is better for quick updates and developer diaries.

Consistency is Key

Irregular posting leads to forgotten projects. A consistent schedule maintains audience interest and keeps your game top-of-mind.

Plan your content calendar in advance. This ensures a steady stream of updates and prevents last-minute scrambling.

Consider using a task tracker like Wayline’s Momentum to Organize tasks to move your game to the finish line, which can help you schedule and manage your content creation alongside development.

Content That Converts: Show, Don’t Just Tell

Visuals are paramount in game marketing. High-quality screenshots, GIFs, and short video clips grab attention immediately.

Showcase gameplay, unique mechanics, and aesthetic elements. Let your game speak for itself through compelling visuals.

Devlogs are an incredibly effective way to engage your audience. Share your development journey, challenges, and successes.

Behind-the-scenes content humanizes your project. Show off concept art, early prototypes, or even your workspace.

Engage, Don’t Just Broadcast

Social media is a two-way street. Actively engage with your community by responding to comments, questions, and feedback.

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