Stuck? Journal daily to beat burnout and ship faster.

Mid-Development Mutation: Evolving Game Ideas Without Losing DNA

Posted by Gemma Ellison
./
July 26, 2025

So, you’re knee-deep in development. The core loop is… well, it’s not quite looping. Don’t panic. Sometimes the best games are born from mid-development shake-ups. The trick is to evolve, not devolve. You need to keep the heart of your game beating while performing open-heart surgery. It’s a delicate operation.

Identification of the Need for Change

First, admit there’s a problem. Don’t let sunk cost fallacy drag your game into the abyss. Be honest with yourself. Is the game fun? Are players engaging with the core mechanics as intended? Are you meeting the goals you set for your target audience? If the answer is no, to any of those, dig deeper.

A common mistake is treating symptoms instead of the root cause. A player might complain about the damage output of a certain weapon, but the real issue could be the enemy AI’s predictable patterns making combat too easy. Don’t just buff the weapon. Analyze the entire system.

I once worked on a roguelike where players complained about the difficulty. Instead of simply nerfing enemies, we realized the core problem was a lack of meaningful player agency. Players felt like they were at the mercy of random chance. We redesigned the character progression system to give players more control over their builds. The perceived difficulty went down, and the game became significantly more engaging. This was the result of identifying the right problem.

Controlled Experimentation & Prototyping

Once you’ve identified the issue, don’t just overhaul everything. That’s a recipe for disaster. Instead, create small, focused prototypes to test your potential solutions. Think of it as a surgeon testing a new procedure on a simulation before operating on a patient.

Isolate the specific mechanic or system you want to change and build a separate prototype that allows you to experiment with it in isolation. This could be a simple scene with basic shapes and placeholder assets. The goal is to quickly iterate on the core mechanics without getting bogged down in the complexities of the main game.

Don’t be afraid to use unconventional methods. One time we used a simple spreadsheet to prototype a complex economy system before implementing it in the game. It was ugly, but it allowed us to quickly test different parameters and balance the system before wasting time on programming.

Evaluation & Decision Making

This is where you separate the wheat from the chaff. You have your prototypes. Now it’s time to evaluate them. This is not about liking one prototype over another; it’s about data and aligning with your original vision.

Set clear metrics for success. What are you trying to achieve with this change? Is it increased player engagement? Improved player retention? More balanced gameplay? Use these metrics to objectively compare your prototypes.

Playtest, playtest, playtest. Get feedback from your target audience. Don’t just ask them if they like the change. Ask them how it impacts their experience. Do they understand the new mechanics? Does it make the game more fun? Do they feel more in control?

Don’t ignore negative feedback. In fact, pay close attention to it. Negative feedback often reveals the biggest problems with your design. However, be careful not to blindly follow every suggestion. Filter the feedback through your own design principles and vision for the game.

A mistake I see often is developers clinging to their original ideas, even when the data clearly shows they’re not working. Be willing to kill your darlings. Sometimes the best decision is to scrap an idea, no matter how much time you’ve invested in it.

Implementation & Communication

You’ve chosen your solution. Now it’s time to implement it in the main game. This is where clear communication becomes crucial.

Clearly explain the changes to your team. Why are you making these changes? What are the goals? How will it impact their work? Make sure everyone is on the same page.

Document everything. Keep track of the changes you’re making, why you’re making them, and the results of your playtesting. This will help you avoid making the same mistakes in the future.

Be prepared for pushback. Not everyone will agree with your decisions. Listen to their concerns, but don’t be afraid to stand your ground if you believe it’s the right thing for the game.

Regularly communicate the progress of the changes to your team. Show them how the changes are impacting the game. Celebrate successes. Acknowledge challenges. This will help maintain morale and keep everyone motivated.

Avoid feature creep. Just because you’re making changes doesn’t mean you should add a bunch of new features that weren’t part of the original design. Stay focused on your core vision.

One final thought: Remember the “DNA” of your game. The core themes, target audience, and player experience goals. These should be your North Star. Any changes you make should align with these core elements. If a change improves the game but undermines the original vision, it’s probably not worth it. Don’t be afraid to deviate but always remember what made you start creating this game in the first place.