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Milestones vs. Deliverables: Which Is Better for Beginners?

Posted by Gemma Ellison
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August 14, 2025

Milestones vs. Deliverables: Which Is Better for Beginners?

“I worked on my game for 10 hours this week!” This is a common refrain among indie developers. It feels productive, right? You put in the time, you were at your computer, you were “working on the game.” But compare that to, “I finished the inventory UI and implemented item pickup for five unique items.” The second statement carries a different weight; it describes concrete progress. This distinction is crucial, especially for beginners in game development.

Many new developers fall into the trap of confusing effort with actual progress, leading to burnout and a sense of false urgency. This article will help you navigate the essential difference between milestones and deliverables, empowering you to make tangible strides in your game development journey.

Defining Milestones vs. Deliverables

Understanding the difference between these two terms is fundamental to tracking game development progress effectively.

Milestones are significant checkpoints or points of progress within your project. Think of them as major flags you plant along your development path. Examples include “Alpha Complete,” “Core Gameplay Loop Implemented,” or “Feature X Implemented.” Milestones help you track overall project advancement and provide a high-level view of your development journey. They are essential for understanding where you are in the grand scheme of things.

Deliverables, on the other hand, are tangible, testable, and demonstrable outputs that prove a milestone has been met. They are the concrete results of your effort. For instance, if “Inventory UI Implemented” is a milestone, a deliverable might be a “Playable build with a fully functional inventory UI, allowing players to add, remove, and view 5 unique items.” Another example: if “Save/Load System” is a milestone, the deliverable is a “Documented and tested save/load system that successfully saves player progress and loads it without data loss.” Deliverables are what truly demonstrate concrete progress and are vital for avoiding “false urgency.”

The Pitfall of “False Urgency”

Focusing solely on milestones without clearly defined deliverables is a common pitfall that can lead to significant problems. This creates a sense of “false urgency” where you feel busy and productive, but your efforts don’t translate into tangible outcomes. You might spend hours tweaking a character’s jump physics, iterating endlessly without ever declaring it “done.” This can lead to endless tweaking, feature creep, and ultimately, burnout. Effort without a concrete, demonstrable outcome isn’t true progress; it’s often just spinning your wheels. This lack of tangible achievement can be incredibly demotivating for a solo game developer trying to track game development progress.

Why Deliverables are Better for Beginners

For beginner indie developers, prioritizing deliverables over vague milestones offers several significant advantages.

Deliverables provide unparalleled clarity and focus. Instead of feeling overwhelmed by the sheer scope of making a game, you have a clear, actionable objective to work towards. This reduces anxiety and helps you prioritize tasks effectively.

They offer measurable progress. Seeing a completed deliverable, a functional piece of your game, provides undeniable proof of your work. This tangible result is incredibly satisfying and provides a much-needed morale boost.

Deliverables foster accountability, both to yourself and, if you’re working with a small team, to your collaborators. When you commit to a specific deliverable, you’re setting a clear expectation for what will be achieved.

Most importantly, deliverables provide powerful motivation. The satisfaction of completing something concrete, something that works and can be demonstrated, fuels your desire to continue. It’s the difference between feeling like you’re constantly climbing a never-ending hill and reaching a series of visible plateaus.

How to Define Actionable Deliverables (Step-by-Step)

Defining actionable deliverables doesn’t have to be complicated. Here’s a step-by-step approach to ensure you’re always making tangible progress.

First, start small. Break down large tasks into minute, shippable components. Instead of “Implement Player Character,” think “Implement player movement,” then break that down further.

Use the SMART framework for your deliverables: Specific, Measurable, Achievable, Relevant, and Time-bound.

Specific: What exactly needs to be done? Instead of “Improve UI,” try “Implement a functioning main menu with Start, Options, and Exit buttons.”

Measurable: How will you know when it’s done? For “Player character can walk, run, and jump,” add “controlled via WASD and Spacebar, with distinct animations for each action.”

Achievable: Is it realistic given your skills and time? Don’t plan to build a complex AI system in a day.

Relevant: Does this deliverable contribute directly to your overall game vision? Avoid feature creep by ensuring each deliverable serves a purpose.

Time-bound: When will this be completed? “Implement item pickup for 5 unique items by Friday” is far better than just “Implement item pickup.”

For example, a milestone like “Core Gameplay Loop” can be broken into deliverables like: “Player character can move and interact with basic objects (e.g., pick up a key),” “Basic enemy AI can detect and chase the player within a defined radius,” and “Player can transition between two distinct levels.” Each of these is a small, shippable component.

Define clear acceptance criteria for each deliverable. Before you even start working on a deliverable, know what “done” looks like. For the “Inventory UI” deliverable, acceptance criteria might include: “Player can open and close the inventory screen,” “Items appear visually in inventory slots,” “Dragging an item to a different slot updates its position,” and “Using an item removes it from the inventory.” This prevents endless tweaking and ensures you know precisely when to move on.

Document your deliverables. Keep a game development log. This isn’t just about tracking game development progress; it’s about making your commitments visible and reviewable. A simple text file, a spreadsheet, or a dedicated game dev journal can be invaluable. This documentation helps you maintain consistency and provides a clear record of your achievements. A game dev journal is an excellent tool for organizing your thoughts, tracking progress, and holding yourself accountable to those actionable deliverables.

Regularly review your progress against your documented deliverables. This helps you identify bottlenecks, adjust your plans, and celebrate your tangible achievements. Seeing a list of completed deliverables provides immense satisfaction and keeps you motivated. To make this process even smoother and keep your game dev journal organized, consider using a specialized tool. You can effectively track your game development progress and maintain your game development log with our journaling tool. It’s designed to help you stay consistent and focused on your concrete deliverables: Start your game development journal today.

By embracing deliverables and rigorously defining what “done” truly means, you’ll avoid the pitfalls of false urgency and endless tweaking. You’ll maintain momentum, achieve tangible results, and ultimately, ship your game. This disciplined approach is the foundation for sustainable and rewarding indie game development.