Kickstarter Killed It: 10 Playtesters Who Could've Saved It.
Playtesting & UX · 7/26/25
"Marketing is King?" Prototype First, Polish Later.
Indie Dev Process · 7/26/25
"Marketing Promises, Missing Game: Prototype Scope's Hidden Cost"
Marketing & Monetization · 7/26/25
Polished UI, Alpha Bugs: "Visual Debt" in Indie Games
Indie Dev Process · 7/26/25
Shiny Sprites, Broken Core: The "Done" Illusion of Visual Polish
Indie Dev Process · 7/26/25
"Empty Servers, Empty Pockets: Early Access Without the Hook"
Marketing & Monetization · 7/26/25
"Monetize First, Game Later?" Pivoting Without Panic
Marketing & Monetization · 7/26/25
Free Assets: A Beginner's Guide to Avoiding the Pitfalls
Game Art & Assets · 7/26/25
"Fake It 'Til You Make It?" The Demo Deception in Marketing Guides
Marketing & Monetization · 7/26/25
"Monetize Early?" Why Constraints Beat Chasing Indie Riches
Marketing & Monetization · 7/26/25