Early Access, Empty Servers: 'Spacebase Beta' and Lost Loops
Indie Dev Process · 7/26/25
"Free" Assets, Forever Broke: The Indiepocalypse of Re-skins
Game Art & Assets · 7/26/25
First 10 Playtesters: Level Design for Your Core Loop.
Playtesting & UX · 7/26/25
Myth: Tutorials are Just Documentation. Truth: They're UX Flows.
Playtesting & UX · 7/26/25
"Scope Creep Killed My Game (And Your Timeline Too)"
Game Production · 7/26/25
Tutorials as Onboarding: A UX Retrospective
Playtesting & UX · 7/26/25
Kickstarter's Wake: Why Most Indie Game Timelines Sink.
Indie Dev Process · 7/26/25
The Illusion of Progress: When Art Makes Your Game Seem Done
Indie Dev Process · 7/26/25
"Free" Art, Bankrupt Dreams: The Asset Flip Kickstarter Fiasco
Marketing & Monetization · 7/26/25
"Cursed Crates: How "Free" Assets Hurt Your Game's Wallet"
Game Art & Assets · 7/26/25