Early Access as a Difficulty Spike: Game Loops and Retention
Game Design · 7/22/25
Kickstarter Casualty: Marketing Tutorials Missed This Core Step
Marketing & Monetization · 7/22/25
"Fake It Till You Make It" Breaks: Polish vs. Progress
Indie Dev Process · 7/22/25
Tutorials Aren't Docs: UX is Your Real Onboarding
Playtesting & UX · 7/22/25
Pretty Pixels, Empty Core: The "Almost Done" Lie
Indie Dev Process · 7/22/25
"Our Roguelike Became a Puzzle Game: Vision-Safe Pivots"
Game Design · 7/22/25
Shiny & Broken: Avoiding the "Visual Polish Trap"
Game Design · 7/22/25
"My RPG Had 500 Spells... And No Fun: Prototype Fast"
Indie Dev Process · 7/22/25
Free Assets are Debt: How "Easy Mode" Kills Indie Revenue
Marketing & Monetization · 7/22/25
"10K Wishlists" and a Dream: Why Marketing Tutorials Lie
Marketing & Monetization · 7/22/25