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Planning vs. Improvisation: Design Control Explained

Posted by Gemma Ellison
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August 15, 2025

Planning vs. Improvisation: Design Control Explained

This is a familiar crossroads for every indie developer. Should you meticulously plan every game detail, or dive in and see where the waves take you? Let’s explore this through my “dev diary.”

Dev Diary Entry 1: The Lure of the Grand Plan

Initial Thoughts: The allure of a comprehensive Game Design Document (GDD) is strong. I envisioned every mechanic, every character arc, every level layout before writing a single line of code. This felt like true professionalism.

The Reality Check: I quickly fell into “analysis paralysis.” I spent weeks refining a GDD for a game I hadn’t even prototyped. The document became a straitjacket, making me hesitant to deviate from the initial, untested vision. It felt like I was planning for unknowns, rather than discovering them. This kind of over-planning can stifle your initial creative impulses.

Dev Diary Entry 2: The Chaos of Pure Improvisation

Initial Thoughts: After the GDD burnout, I swung to the other extreme. “Let’s just build something cool,” I thought. I started with a core idea and just began coding, “figuring it out as we go.”

The Reality Check: This approach led to pure chaos. Features bloomed like weeds, unrelated ideas were tacked on, and the game’s core identity blurred. The scope crept exponentially, and the project felt like a never-ending tangle. I was overwhelmed, constantly chasing new ideas without ever finishing the current ones. This is a common pitfall when you don’t track game development progress.

Dev Diary Entry 3: Finding Your Flow: Planned Imperfection

Initial Thoughts: There had to be a middle ground. I started experimenting with “just-in-time” design, or what I call “planned flexibility.”

The Approach: My new strategy involved defining core pillars: the absolute must-haves for the game’s identity. Everything else became malleable. I started with a small, playable prototype, allowing it to inform my design decisions rather than solidifying them beforehand. This meant embracing emergent design. Prototyping became a way to test assumptions, not just implement predefined features. This approach helps avoid the pitfalls of both over-planning and pure improvisation, allowing for controlled evolution of your game’s design.

Dev Diary Entry 4: Embracing the “Happy Accident” (and Documenting It)

Initial Thoughts: Some of my best design breakthroughs came from unexpected places. A bug could become a feature, or a quick experiment could spark an entirely new direction.

The Approach: I learned to recognize these “happy accidents.” This requires a shift in mindset: seeing unexpected outcomes as opportunities, not just deviations. When these moments happened, I immediately documented them. I’d log the initial idea, the pivot, the challenges encountered, and the solutions found. This game development log became invaluable for tracking my evolving design decisions and the insights gained from both my plans and my impromptu breakthroughs. Capturing your thoughts and design evolutions is key to staying organized. As you navigate these creative waters, remember to regularly document your process with our game dev journaling tool.

Dev Diary Entry 5: Iteration and Reflection

Initial Thoughts: The journey is never truly linear. Every design choice, every improvisation, every “happy accident” informs the next step.

The Approach: My process now involves constant iteration and reflection. I regularly review my game dev journal entries, looking for patterns, identifying successful pivots, and learning from missteps. This structured approach to flexible design allows me to maintain control without sacrificing innovation. It’s about building a robust framework that can gracefully accommodate emergent ideas, ensuring the project stays on track while remaining exciting and fresh. This iterative process, fueled by a consistent game development log, is how I balance creative freedom with project management.