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Crash Course in Postmortem Journaling: Learning From Failure

Posted by Gemma Ellison
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July 30, 2025

Crash Course in Postmortem Journaling: Learning From Failure

So, your passion project didn’t quite launch like you hoped. Maybe that Kickstarter plateaued halfway to its goal. Or perhaps your indie release sputtered instead of soared. It stings, right? I’ve been there. We all have. But wallowing won’t help you level up. Postmortem journaling will.

Consider my own failed Kickstarter for “Starfall Tactics 2” (hypothetical, of course!). We had beautiful art, a compelling core gameplay loop, and a passionate team (of one – me!). Yet, crickets. Funding stalled. What went wrong? Initially, I blamed the algorithm, the lack of press coverage, the price point… everything but myself. That’s the first trap. Postmortem journaling forces you to confront the truth.

A game dev journal is not just a diary. It’s a strategic tool for dissecting your failures, extracting actionable lessons, and ultimately, building better games. It’s how you turn setbacks into fuel for future success. Forget vague feelings; we’re digging for data.

Tips and Tricks for Effective Postmortem Journaling

Setting Up Your Journal: Physical or Digital?

The medium matters less than the method. A dedicated notebook works great for some. Others prefer a digital document. The key is accessibility and consistency. Create a structure. Date each entry. Label sections clearly (Marketing, Design, Art, etc.). Treat it like a scientific log. Record your observations, analyze, and iterate.

Don’t just jot down random thoughts. Set aside dedicated time each week (or even each day) specifically for journaling. Treat it as an important part of your game development process, not an afterthought.

Using Prompts to Analyze Your Failed Launch

Here are some prompts to get you started, focusing on the areas that likely contributed to the “Starfall Tactics 2” Kickstarter failure:

  • Marketing:
    • Who was my target audience? Did I reach them effectively? Where did I promote the Kickstarter? What was the engagement rate on each platform?
    • Did I clearly communicate the unique selling points of my game? What was the "hook"? Did it resonate? What did potential players say in the comments?
    • What was my pre-launch marketing strategy? Did I build an email list? Did I engage with influencers? What were the results?
  • Gameplay:
    • What was the core gameplay loop? Was it fun? Did it provide a unique experience?
    • Did I have a playable demo? Did I get feedback on it? Did I iterate based on that feedback?
    • What were the biggest design risks I took? Did they pay off? Why or why not?
  • Art Style:
    • Was the art style consistent and appealing to my target audience?
    • Did the art assets effectively communicate the tone and atmosphere of the game?
    • Did I invest enough time and resources into the visual presentation of the game?
  • The Pitch (Kickstarter specific):
    • Was my pitch clear, concise, and compelling? Did I include a captivating video?
    • Did I offer appropriate rewards at reasonable price points?
    • Did I set a realistic funding goal?
  • Pricing:
    • Was my game priced competitively with similar games on the market?
    • Did the price reflect the value and content offered?
    • Did I consider regional pricing differences?

Answer these prompts honestly, even if it’s painful. Don’t sugarcoat anything. The goal is to understand the root causes of the failure, not to excuse them.

Reframing Negative Experiences: From Blame to Learning

It’s easy to fall into the trap of blaming external factors. “The market is saturated,” “No one understands my vision,” “The algorithm hates me.” While these things might be true to some extent, they are rarely the sole cause of failure. Focus on what you can control: your marketing strategy, your game design, your communication.

For example, instead of thinking, “The press ignored me,” try, “My press outreach was ineffective. I need to research better press contacts and tailor my pitch more effectively.” It’s a subtle shift, but it puts you back in the driver’s seat.

Your game dev journal can become a place to reframe your perceptions and turn your feelings of negative thought patterns into lessons learned that you can revisit in the future.

Synthesizing Findings into a Clear Roadmap

The real power of postmortem journaling comes from synthesizing your insights into a concrete roadmap for future projects. Identify the recurring themes in your journal entries. What patterns are emerging? What are your biggest weaknesses? What are your strengths?

Create a list of actionable steps based on your findings. These steps should be specific, measurable, achievable, relevant, and time-bound (SMART). For example:

  • Weakness: Ineffective marketing outreach.
  • Actionable Step: Research 10 relevant gaming websites and journalists per week for the next project. Track outreach efforts and results in a spreadsheet.

This roadmap becomes your guide for future game development endeavors. Refer to it often. Update it as you learn more.

The key is to avoid repeating the same mistakes. Each project should build upon the lessons learned from the previous one.

Ready to level up your game dev process? Start turning your failures into fuel for future success. Click here to start your game dev journal today!