Get Your Personalized Game Dev Plan Tailored tips, tools, and next steps - just for you.

How Much Can You Make with Pre-Alpha Game Sales?

Posted by Gemma Ellison
./
August 11, 2025

How Much Can You Make with Pre-Alpha Game Sales?

Pre-alpha game sales are often misunderstood. Some see them as an impossible feat, while others imagine an instant path to riches. The reality is far more nuanced: early sales are a strategic tool for validation and building an initial community. They are not a quick cash grab, nor are they a guaranteed path to wealth. Instead, they serve as a critical step in the iterative development process.

Defining “Pre-Alpha” for Sales

A marketable pre-alpha state is not feature-complete. It means your core loop is established and playable. You should have a clear unique selling proposition (USP) that differentiates your game. This early version demonstrates the game’s fundamental appeal, even if art assets are placeholder or features are rudimentary. It proves the concept works and can be fun.

Setting Realistic Expectations

Early sales are primarily for validation and bootstrapping, not for replacing full development funding. Communicate this honestly with your audience. Transparency builds trust and manages player expectations, preventing disappointment later on. Your goal is to gather feedback and generate modest revenue, not to launch a fully-funded studio.

Building Your Community First

Attracting early adopters before asking for money is crucial. Engage on social media, establish a Discord server, and offer free demos. These activities build a passionate community that feels invested in your project. This pre-sale engagement lays the groundwork for future support.

What to Sell (and What Not To)

Consider tiered access for early birds, offering varying levels of commitment. Founders’ Packs or Supporter Packs can provide value without promising unachievable features. These might include cosmetic items, exclusive in-game titles, or access to a closed development forum. Avoid “pay-to-win” elements or allowing early sales to drive “feature creep.” Burnout often hides behind “feature excitement” when developers chase every suggested idea, so stay disciplined.

The “Why” Behind Early Sales (Beyond Money)

Early sales provide invaluable feedback loops. They validate core mechanics and help refine your game’s direction. Building a passionate community offers a steady stream of testers and advocates. This qualitative feedback is often more valuable than the initial revenue generated.

Marketing Your Pre-Alpha

Reach potential early adopters on relevant platforms. Share your development journey on YouTube, Twitch, and indie game forums. Highlight your game’s unique aspects and show genuine passion. Engaging with potential players directly fosters excitement and interest.

Managing Expectations & Feedback

Transparent communication is key. Clearly state the game’s current state and your development roadmap. Handle negative feedback constructively, viewing it as an opportunity for improvement. Integrate player suggestions carefully, ensuring they align with your core vision and do not lead to scope creep.

Progress Timeline Breakdown

Phase 1: Concept & Core Loop Validation (Pre-Sales)

This initial phase focuses on prototyping and internal testing. Refine your core idea until it is compelling and fun. Gather initial feedback from trusted peers or small groups of testers. This stage is about proving the fundamental appeal of your game before any public offering.

Phase 2: Building a Playable Vertical Slice (Pre-Sales)

Develop a small, polished segment of your game that showcases its core mechanics and art style. This vertical slice serves as a robust demo. It’s what you’ll use to attract initial community interest and potential early adopters.

Phase 3: Community Building & Engagement (Pre-Sales)

Actively engage with potential players online. Share development updates, solicit feedback on concepts, and build anticipation. Use platforms like Discord, Twitter, and TikTok to foster a dedicated following. This phase is about cultivating an audience before asking for their money.

Phase 4: Limited Early Access Offering (Sales Start)

Once you have a stable, playable core experience and a foundational community, consider a limited early access offering. This might be through a private Discord channel or a closed beta. This stage is primarily for gathering detailed feedback from dedicated players. The sales here are modest, focused on committed early supporters.

Phase 5: Public Pre-Alpha Sales & Iteration (Ongoing Sales)

Transition to a public pre-alpha sale, offering access through your website or a platform like Itch.io. Continue to iterate based on player feedback, implementing changes transparently. This is where you actively manage expectations, clarifying that the game is still in active development.

Phase 6: Expanding Community & Preparing for Alpha (Ongoing Sales)

As the game progresses, continue to grow your community. Refine features and optimize performance. Use revenue from ongoing sales to support development costs. Keep your community informed of milestones and upcoming changes.

Tracking your game development progress is essential throughout these phases. A game dev journal helps you document decisions, track milestones, and reflect on challenges. Consistent game development logs are invaluable for staying organized and communicating your journey effectively. To keep all your ideas and progress in one accessible place, consider using a dedicated game development journal. Start tracking your game development progress today.