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Quick Fix: Balancing Scope Creep Issues Fast

Posted by Gemma Ellison
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August 16, 2025

Day 187. My project, “Aetherbound,” was supposed to be a cozy crafting game. Now, it’s an open-world RPG with base building, a complex combat system, and a talking badger companion. My desk is buried under caffeine wrappers and concept art for features I’ll never implement. This isn’t a devlog; it’s a confession.

The Dream vs. The Dreadful Reality

Every solo dev starts with grand visions. Mine involved a serene forest, simple mechanics, and a release date before I turned 30. The reality is a Frankenstein’s monster of ideas, each new “cool feature” adding another ton to an already collapsing structure. This is the insidious creep of scope, a silent killer of indie dreams.

I fell for every trap. I ignored my initial design document. I chased shiny new trends. I listened to every “wouldn’t it be cool if” thought that popped into my head. The result: burnout, missed deadlines, and a game that’s become unmanageable.

Ruthless Prioritization: The Chainsaw Approach

The first step to recovery is admitting you have a problem. My problem is “everything.” The solution? A digital chainsaw. I sat down and made a list of every single feature currently planned for Aetherbound.

Then, I categorized them. “Core Gameplay Loop” went into one column. “Nice to Have” in another. “Absolute Nonsense I’m Cutting” in a third. This wasn’t about what I wanted to keep, but what the game needed to function and be shippable.

My talking badger, for instance, is gone. It broke my heart, but it was a massive dialogue and AI headache. The complex combat system? Simplified to its core. This brutal honesty is essential for any solo dev looking to get their project back on track.

Creating Realistic Timelines: The Cold Shower

After trimming the fat, the next step was a dose of cold, hard reality: timelines. My previous timelines were pure fantasy, based on optimism and a lack of understanding of my own limitations. This time, I broke down the remaining features into tiny, manageable tasks.

Each task received an honest time estimate, factoring in debugging, testing, and my own occasional bouts of staring blankly at the screen. I then doubled it. Seriously, double it. Solo development is unpredictable. You’ll encounter unexpected bugs, learn new tools, or just have off days.

My new timeline for Aetherbound’s core loop, while dishearteningly longer than I’d hoped, is now grounded in reality. This isn’t just about finishing; it’s about finishing without driving myself into the ground.

Embracing Iterative Development: The Small Victories

The biggest shift in my mindset has been embracing iterative development. Instead of trying to build the entire game at once, I’m now focusing on getting the absolute minimum viable product (MVP) working. This means a playable, if bare-bones, version of the game.

Once the MVP is functional and fun, I’ll add features in small, digestible chunks. This approach provides consistent small victories, which are vital for morale when you’re working alone. It also allows for early feedback from playtesters, helping to validate ideas before I sink months into them.

This iterative process ensures I’m always moving forward, even if the steps are tiny. It’s like building a wall brick by brick, rather than trying to sculpt a castle from a single, impossibly large block of stone.

Documenting the Journey: Your Sanity Check

This entire process of breakdown and breakthrough has been a painful lesson. The most crucial part of avoiding future scope creep, I’ve realized, is documenting everything. Every decision to cut a feature, every new timeline estimate, every small victory.

A game development log isn’t just for showing off your progress; it’s a vital tool for self-accountability. It helps you track game development progress, understand where you went wrong, and remember the painful lessons learned. When that “wouldn’t it be cool if” thought creeps back in, reviewing your game dev journal can be the cold splash of water you need. It helps you organize your creative process, providing a historical record of your project’s evolution and, crucially, its constraints.

I wish I’d started my game dev journal earlier. It would have saved me weeks, if not months, of wasted effort and existential dread. Keeping a detailed game development log now feels less like a chore and more like a lifeline. For any solo dev wrestling with runaway scope, making a habit of documenting your journey is non-negotiable. It’s how you keep your project scope in check and your sanity intact. Our journaling tool at log your dev journey can be an invaluable asset for this exact purpose, helping you record crucial decisions and lessons learned. Start today, before your dream project becomes a nightmare.