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How Retrospectives Extract Insights: Failed Indie Game Postmortems

Posted by Gemma Ellison
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August 6, 2025

How Retrospectives Extract Insights: Failed Indie Game Postmortems

So, your indie game didn’t exactly launch to critical acclaim (or any acclaim at all). It happens. Take it from the (hypothetical) team behind “Cosmic Cleaners,” a twin-stick shooter where you vacuum up space debris. We aimed for the stars, but ended up floating in the void. The good news? Even failures are valuable – if you learn from them.

Let’s dive into a postmortem, pieced together from fragmented game dev journal entries, and extract some actionable insights.

The Scattered Remains of “Cosmic Cleaners”

Our lead developer, bless his heart, kept a game dev journal. Sort of. It was less a structured log and more a collection of panicked late-night notes. Here are a few gems:

  • “Week 3: Power-ups are in! Laser vacuum is OP. Need to nerf.”
  • “Week 12: Added procedural generation! Levels are…weird. Too many asteroids?”
  • “Week 20: Tweaking the alien enemy AI. Still feels clunky. Maybe more health?”
  • “Week 30: Marketing? Website? Uh oh…”
  • “Week 40: Crunch time! Just gotta get this finished!”
  • “Week 45: Radio silence from playtesters. Are they even playing it?”
  • "Launch Day: crickets"

Sound familiar?

Decoding the Chaos: Identifying Recurring Themes

Looking at these snippets, some clear problems emerge. These are common pitfalls for indie developers, and recognizing them is the first step in preventing them from happening again.

  • Scope Creep: The power-up adjustments, procedural generation issues, and AI tweaks all point to a lack of clear vision and constant feature additions. We kept building instead of polishing.
  • Poor Playtesting: “Radio silence” is a death knell. We didn’t get enough feedback early and often, leading to a game that nobody enjoyed.
  • Marketing Neglect: The “Uh oh…” speaks volumes. Marketing was an afterthought, not an integral part of the development process.
  • Crunch: The “crunch time” entry is a red flag. Rushing the final stages almost always results in a buggy, unpolished product. This likely killed any chance of positive word-of-mouth.

Transforming Failures into Actionable Insights

Now, let’s turn these observations into concrete steps for future projects.

  1. Define Scope Early and Stick To It: Before writing a single line of code, create a detailed game design document. What are the core mechanics? What is the target audience? What are the essential features? Then, ruthlessly cut anything that doesn’t fit. Don’t be afraid to say no to cool ideas.
  2. Prioritize Playtesting: Get your game in front of players as early as possible. Use online forums, local game dev meetups, or even friends and family. Ask for honest feedback and be prepared to iterate based on what you hear. Remember, playtesting isn’t just about finding bugs; it’s about validating your design choices.
  3. Start Marketing Early: Don’t wait until launch day to start telling people about your game. Build a community on social media, create a website or devlog, and reach out to press and influencers. Even small efforts can make a big difference. Show people what you’re working on and get them excited.
  4. Avoid Crunch: Crunch is a symptom of poor planning. If you’re constantly working late nights, it’s time to re-evaluate your schedule and priorities. Break down your tasks into smaller, manageable chunks and set realistic deadlines.
  5. Document Everything: And here’s the kicker. These insights were HARD to glean from the scattered journal entries. Imagine how much easier it would have been with consistent, structured documentation.

The Power of a Structured Game Dev Journal

A well-maintained game dev journal isn’t just a diary; it’s a powerful tool for self-reflection and improvement. By consistently tracking your progress, challenges, and decisions, you can identify patterns, learn from your mistakes, and make better choices in the future.

Think of it as your personal retrospective, constantly running in the background.

So, how do you create a structured game dev journal?

  • Choose a Format: Whether it’s a physical notebook, a text file, or a dedicated tool, find a format that works for you and stick with it.
  • Be Consistent: Aim to write in your journal at least a few times a week. Even short entries can be valuable.
  • Be Specific: Don’t just write “Fixed a bug.” Write what bug you fixed, how you fixed it, and why it occurred in the first place.
  • Reflect: Don’t just record what you did; also reflect on why you did it. What were your motivations? What were your assumptions? What did you learn?
  • Tag and Organize: Use tags or categories to organize your entries and make it easier to find specific information later.

Documenting Your Dev Process Effectively With A Journal

Sound like a lot of work? It doesn’t have to be! That’s why we built a journaling tool specifically designed for game developers. It provides a structured format, built-in tagging, and powerful search capabilities to help you easily track your progress, identify patterns, and extract actionable insights from your development process. Start documenting your dev process effectively with a journal and avoid becoming another “Cosmic Cleaners.” You’ve got this!