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Scope Creep vs Feature Creep: Indie Game Dev Explained

Posted by Gemma Ellison
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August 4, 2025

Scope Creep vs Feature Creep: Indie Game Dev Explained

External forces can really mess with your game development. Hype, competitor envy, and player feedback all pull you in different directions. How do you stay on course when everything seems important? Scope creep and feature creep are the enemies, and focused prioritization is your weapon.

Understanding the Creeps: Scope vs. Feature

Scope creep is the uncontrolled expansion of your game’s overall project goals. Think: “We should add a whole new level with a different gameplay mechanic.”

Feature creep, on the other hand, is adding more and more bells and whistles to existing systems. An example would be: “Let’s add 10 more weapon types to this class, and each weapon needs 5 unique upgrades.”

Both sound tempting, but both can kill your project. They inflate timelines, drain resources, and often dilute the core experience.

The Cost of “Just One More Thing”

The impact is simple: delays. You’re constantly chasing moving targets. Resources are wasted on half-finished features that may or may not make the final cut. Morale plummets when deadlines are missed, and your initial vision gets lost in a sea of additions.

Many indie games die because of poorly managed scope. A focused, polished experience is better than a sprawling, buggy mess.

Cut 40%, Lose 10%: Ruthless Prioritization

The goal is not to cut for the sake of cutting. It’s about identifying the core essence of your game and protecting it.

Think about what brings the most player value. What makes your game unique and fun? Double down on those aspects.

Now, list ALL your planned features. Every single one. Then, ask yourself:

  • Can this feature be removed without significantly impacting the core gameplay loop?
  • Is this feature adding a disproportionate amount of development time for the value it provides?
  • Does this feature actually contribute to the player experience, or is it just "cool"?

Be brutally honest. Aim to cut 40% of your features. You might feel like you’re losing a lot, but you’ll likely only sacrifice 10% of the overall player value. This means you’re left with the most impactful features, and a much more manageable project.

Progress Timeline Breakdown: From Concept to Launch

A solid timeline is crucial. But a timeline without clear priorities is just a wish list.

  1. Concept/Prototype Phase (1-2 Months): Focus on core mechanics. Get the fundamental gameplay loop working.
  2. Vertical Slice (1 Month): Polish one small section of the game to a near-finished state. This shows the potential and sets a quality bar.
  3. Core Feature Development (3-6 Months): Build out the essential features. This is where ruthless prioritization comes in. Refer back to your ‘cut 40%’ list.
  4. Content Creation (2-4 Months): Create levels, assets, and other content. Avoid scope creep here; reuse assets where possible.
  5. Polishing/Bug Fixing (1-2 Months): Focus on optimization, bug squashing, and overall polish. This is where a game goes from good to great.
  6. Release/Post-Launch: Get your game out there! Consider post-launch updates, but keep them focused.

Actionable Steps to Prevent Scope/Feature Creep

  • Define Your Core Pillars: What are the 2-3 things that absolutely define your game? These are sacred.
  • Create a Feature Prioritization Matrix: Rate each feature based on impact and effort. High impact, low effort features are your priority.
  • Say No (Often): Learn to reject new ideas that don’t align with your core pillars. It’s hard, but necessary.
  • Track Your Progress: Use a game dev journal. Document your decisions, your rationale, and your progress. This helps you stay focused and avoid getting sidetracked.
  • Regular Playtesting: Get feedback early and often. This helps you identify features that aren’t working and cut them before you invest too much time.

The Power of the Game Dev Journal

A game dev journal is more than just a diary. It’s your project’s memory. It helps you remember why you made certain decisions, track your progress, and identify potential scope creep early on.

Think of it as a design document that evolves with your game. A good game development log will include:

  • Daily/Weekly Goals: What are you trying to achieve?
  • Progress Made: What did you actually accomplish?
  • Challenges Faced: What roadblocks did you encounter?
  • Decisions Made: Why did you choose to implement something a certain way?
  • Future Plans: What are your next steps?

Indie developers who consistently maintain a game dev journal are more likely to stay on track, avoid scope creep, and ship their games. Don’t underestimate the power of documentation.

Real-World Advice from Indie Developers

Many successful indie developers swear by documentation. They use tools like Trello, Notion, or even simple text files to track their progress and keep their ideas organized.

One common pitfall is neglecting the journal when things get hectic. This is precisely when you need it most. Even a few quick notes each day can save you hours of backtracking later.

Another pitfall is treating the journal as a rigid requirement. It should be a flexible tool that helps you, not a chore. Experiment with different formats and find what works best for you.

Start Your Game Dev Journal Today

Tracking your game development progress doesn’t have to be a daunting task. It’s about creating a system that helps you stay organized, focused, and motivated. A consistent game development log can be the key to finishing your game. It can also be the key to avoiding common indie developer traps, such as lack of focus and lack of organization.

We’ve built a tool to help you do just that. Start your journaling journey today! With it, you can easily document your decisions, track your progress, and keep your game development on track. Create your development journal and stay on track