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Why Your Scope Isn't Working (and Fixes)

Posted by Gemma Ellison
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August 13, 2025

Why Your Scope Isn’t Working (and Fixes)

Alright, let’s be real. You’ve been there. We’ve all been there. You start with a brilliant idea, a vision for the next indie hit, and before you know it, you’re drowning in features, chasing an impossible dream. Your game scope has spiraled, and now you’re wondering if you’ll ever ship anything. This isn’t just a “you” problem; it’s a common struggle for solo and small-team developers. Let’s tackle why this happens and what you can actually do about it.

Why Does My Scope Explode?

It’s usually a cocktail of ambition and optimism. You see a cool mechanic in another game and think, “My game needs that!” Then, you add another, and another, until your “simple” platformer now has an open world, crafting, an intricate dialogue system, and a full-fledged procedural generation engine. You forget you’re one person, or a tiny team, not a AAA studio with hundreds of developers.

Another big culprit is a lack of clear definition from the start. You might have a vague idea, but without defining the core experience and identifying what’s absolutely essential versus what’s “nice to have,” everything seems equally important. This leads to chasing every shiny new feature that pops into your head.

How Do I Reign in My Wild Ambitions?

First, embrace the idea of the Minimum Viable Product (MVP). What’s the absolute core of your game? What’s the smallest, most complete version of your game that still delivers on its central promise? Focus on that. Everything else is secondary, for later updates or entirely different projects.

Second, be ruthless with prioritization. Write down every single feature you envision. Now, categorize them: “Must Have,” “Should Have,” “Could Have,” and “Won’t Have.” Only the “Must Haves” go into your initial MVP. The others are for a potential roadmap, not your current development cycle. This often means making tough calls and cutting features you’re excited about, but it’s essential for actually finishing a game.

What’s the Deal with Breaking Down Features?

Once you have your “Must Have” list, break each feature down into the smallest possible tasks. “Implement combat” is not a task; “Player character attacks with basic punch,” “Enemy takes damage from punch,” “Enemy health bar displays damage” are tasks. The more granular, the better. This makes overwhelming features feel manageable and helps you track progress more accurately. It also highlights the true complexity of seemingly simple ideas.

Think of it like building a house. You don’t just "build a house"; you lay the foundation, frame the walls, install plumbing, and so on. Each step is small and achievable, building towards the larger goal.

How Can I Stay on Track and Avoid Future Scope Creep?

This is where a dedicated game dev journal becomes your secret weapon. A game development log is not just a diary; it’s a critical tool for managing your project, tracking your game development progress, and keeping your scope in check.

Use your journal to document your MVP definition, your feature prioritization, and the breakdown of each task. Regularly review your entries. Are you still sticking to your "Must Haves"? Are new ideas creeping into your “Must Have” list without critical evaluation? This consistent review helps you identify scope creep early.

For example, when an exciting new idea hits you, instead of immediately trying to implement it, log it in your journal under a “Future Ideas” section. This acknowledges the idea without derailing your current sprint. Later, during a dedicated review, you can decide if it’s genuinely valuable and fits within your long-term vision. This practice helps you manage creative impulses without letting them sabotage your current project.

A good game dev journal also helps you track actual progress versus estimated progress. When you write down a task and how long you think it will take, then compare that to how long it actually took, you build a more realistic understanding of your own development speed. This feedback loop is invaluable for future planning and setting achievable goals. This process of recording and reflecting helps solo developers maintain realistic expectations and avoid burnout.

If you’re looking for a structured way to start your game development log and truly track game development progress, consider using a tool specifically designed for this. A game dev journal can provide templates, organization features, and prompts to help you consistently document your progress, reflections, and decisions, keeping your project focused and your ambition aligned with your resources. It’s a proactive step towards shipping your game, not just dreaming about it.

What Are Some Common Pitfalls and How Do I Avoid Them?

One major pitfall is “feature creep by proxy” – seeing what other indie devs are doing and feeling pressured to match them. Remember, their journey is not yours. Focus on your unique vision and what makes your game special, not just a collection of popular mechanics.

Another trap is perfectionism. Aim for “good enough” for your MVP. You can always polish and add more features in post-launch updates. Shipping an imperfect game is always better than never shipping a perfect one. Don’t let the pursuit of an ideal delay you indefinitely.

Finally, avoid the “just one more thing” syndrome. This is the insidious voice that tells you “just one more little feature” will make the game perfect. It rarely does. It usually just adds more work and more time. Stick to your defined scope, and trust your initial planning.

By understanding why scope spirals, ruthlessly prioritizing, breaking down tasks, and diligently using a game dev journal, you can transform your development process from a chaotic free-for-all into a focused, achievable journey. Stop dreaming, start shipping.